This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dead Zone by 4s.
Increase your Reload Speed by 5%.
Reduce the Cooldown of Flutter by 1.2s.
Increase your maximum Health by 100.
Increase the duration of Dead Zone by 3s.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Heal for 240 for each enemy hit by Calamity Blast.
Receive 20% increased Healing while at or below 50% Health.
Generate 10% of a Calamity Blast charge for each enemy hit with Massacre Axe.
Heal for 100 for each enemy hit with Shatterfall.
Each Calamity Blast deals an additional 100 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Transporter after dropping to or below 24% Health. This can only happen once every 30 seconds.
Heal for 12% of your maximum Health after Teleporting with Transporter.
Increase your Movement Speed by 54% for 2s after Teleporting with Transporter.
Increase your maximum Health by 250.
Reduce scope-in and scope-out time by 60%.
Using Transporter instantly Teleports you to its target location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dead Zone by 4s.
Increase your Reload Speed by 5%.
Reduce the Cooldown of Flutter by 1.2s.
Increase your maximum Health by 100.
Increase the duration of Dead Zone by 3s.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blossom by 1.2000000000000002s.
Gain a 100 Shield for 3s after using Vine.
Gain a 750-Health Shield for 3s after dropping to or below 50% Health.
Increase your allies' Movement Speed by 10% for 4s after they are Healed by Blossom.
Increase your maximum Health by 300.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)