This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each Soul Fragment gathered Heals you for 45.
Reduce the Cooldown of Juggernaut by 1s after activating Soul Harvest.
Gain a 750-Health Shield for 3s after dropping to or below 30% Health.
Gain a 500-Health Shield for 3s after activating Ignition.
Heal for 450 for each champion hit by Juggernaut.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 15% for 3s after activating Soul Harvest.
Gain a 1000-Health Shield for 3s after dropping to or below 30% Health.
Gain a 200-Health Shield for 3s after activating Ignition.
Reduce the time it takes to spin up your Hellfire Gatling by 12%.
Heal for 450 for each champion hit by Juggernaut.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 3 Ammo for each enemy hit by Harpoon.
Heal for 350 for each enemy hit with Harpoon.
Increase your maximum Health by 150.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Gain a 450-Health Shield after dropping to or below 50% Health.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each Soul Fragment gathered Heals you for 45.
Reduce the Cooldown of Juggernaut by 1s after activating Soul Harvest.
Gain a 750-Health Shield for 3s after dropping to or below 30% Health.
Gain a 500-Health Shield for 3s after activating Ignition.
Heal for 450 for each champion hit by Juggernaut.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each Soul Fragment gathered Heals you for 45.
Reduce the Cooldown of Juggernaut by 1s after activating Soul Harvest.
Gain a 750-Health Shield for 3s after dropping to or below 30% Health.
Gain a 500-Health Shield for 3s after activating Ignition.
Heal for 450 for each champion hit by Juggernaut.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each Soul Fragment gathered Heals you for 45.
Reduce the Cooldown of Juggernaut by 1s after activating Soul Harvest.
Gain a 750-Health Shield for 3s after dropping to or below 30% Health.
Gain a 500-Health Shield for 3s after activating Ignition.
Heal for 450 for each champion hit by Juggernaut.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Allies inside your Healing Totem gain 12% increased Movement Speed for 1s.
Gain a 300-Health Shield for 3s after dropping to or below 30% Health.
Increase your maximum Health by 200.
Heal for 90 for each enemy hit with Shock Pulse.
Heal for 400 over the duration of Ghost Walk.
Hitting allies with your Lightning Staff Heals them for 800 per second and your maximum Ammo capacity is increased by 15%. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each Soul Fragment gathered Heals you for 45.
Reduce the Cooldown of Juggernaut by 1s after activating Soul Harvest.
Gain a 750-Health Shield for 3s after dropping to or below 30% Health.
Gain a 500-Health Shield for 3s after activating Ignition.
Heal for 450 for each champion hit by Juggernaut.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 15% for 3s after activating Soul Harvest.
Gain a 1000-Health Shield for 3s after dropping to or below 30% Health.
Gain a 200-Health Shield for 3s after activating Ignition.
Reduce the time it takes to spin up your Hellfire Gatling by 12%.
Heal for 450 for each champion hit by Juggernaut.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 15% for 3s after activating Soul Harvest.
Gain a 1000-Health Shield for 3s after dropping to or below 30% Health.
Gain a 200-Health Shield for 3s after activating Ignition.
Reduce the time it takes to spin up your Hellfire Gatling by 12%.
Heal for 450 for each champion hit by Juggernaut.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 15% for 3s after activating Soul Harvest.
Gain a 1000-Health Shield for 3s after dropping to or below 30% Health.
Gain a 200-Health Shield for 3s after activating Ignition.
Reduce the time it takes to spin up your Hellfire Gatling by 12%.
Heal for 450 for each champion hit by Juggernaut.
Increase your Ultimate charge rate by 60%.