This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 50 every 1s for 3s after activating Rocket Boots.
Heal all of your Turrets for 90 every 1s while you are standing near them.
Increase the Health of Barricade by 1000.
Increase your maximum Health by 750.
Heal for 75 every 1s while standing near any of your Turrets.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 50 every 1s for 3s after activating Rocket Boots.
Heal all of your Turrets for 90 every 1s while you are standing near them.
Increase the Health of Barricade by 1000.
Increase your maximum Health by 750.
Heal for 75 every 1s while standing near any of your Turrets.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 50 every 1s for 3s after activating Rocket Boots.
Heal all of your Turrets for 90 every 1s while you are standing near them.
Increase the Health of Barricade by 1000.
Increase your maximum Health by 750.
Heal for 75 every 1s while standing near any of your Turrets.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 50 every 1s for 3s after activating Rocket Boots.
Heal all of your Turrets for 90 every 1s while you are standing near them.
Increase the Health of Barricade by 1000.
Increase your maximum Health by 750.
Heal for 75 every 1s while standing near any of your Turrets.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 50 every 1s for 3s after activating Rocket Boots.
Heal all of your Turrets for 90 every 1s while you are standing near them.
Increase the Health of Barricade by 1000.
Increase your maximum Health by 750.
Heal for 75 every 1s while standing near any of your Turrets.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 50 every 1s for 3s after activating Rocket Boots.
Heal all of your Turrets for 90 every 1s while you are standing near them.
Increase the Health of Barricade by 1000.
Increase your maximum Health by 750.
Heal for 75 every 1s while standing near any of your Turrets.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 50 every 1s for 3s after activating Rocket Boots.
Heal all of your Turrets for 90 every 1s while you are standing near them.
Increase the Health of Barricade by 1000.
Increase your maximum Health by 750.
Heal for 75 every 1s while standing near any of your Turrets.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 50 every 1s for 3s after activating Rocket Boots.
Heal all of your Turrets for 90 every 1s while you are standing near them.
Increase the Health of Barricade by 1000.
Increase your maximum Health by 750.
Heal for 75 every 1s while standing near any of your Turrets.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 50 every 1s for 3s after activating Rocket Boots.
Heal all of your Turrets for 90 every 1s while you are standing near them.
Increase the Health of Barricade by 1000.
Increase your maximum Health by 750.
Heal for 75 every 1s while standing near any of your Turrets.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 50 every 1s for 3s after activating Rocket Boots.
Heal all of your Turrets for 90 every 1s while you are standing near them.
Increase the Health of Barricade by 1000.
Increase your maximum Health by 750.
Heal for 75 every 1s while standing near any of your Turrets.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 50 every 1s for 3s after activating Rocket Boots.
Heal all of your Turrets for 90 every 1s while you are standing near them.
Increase the Health of Barricade by 1000.
Increase your maximum Health by 750.
Heal for 75 every 1s while standing near any of your Turrets.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 50 every 1s for 3s after activating Rocket Boots.
Heal all of your Turrets for 90 every 1s while you are standing near them.
Increase the Health of Barricade by 1000.
Increase your maximum Health by 750.
Heal for 75 every 1s while standing near any of your Turrets.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 50 every 1s for 3s after activating Rocket Boots.
Heal all of your Turrets for 90 every 1s while you are standing near them.
Increase the Health of Barricade by 1000.
Increase your maximum Health by 750.
Heal for 75 every 1s while standing near any of your Turrets.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 50 every 1s for 3s after activating Rocket Boots.
Heal all of your Turrets for 90 every 1s while you are standing near them.
Increase the Health of Barricade by 1000.
Increase your maximum Health by 750.
Heal for 75 every 1s while standing near any of your Turrets.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 50 every 1s for 3s after activating Rocket Boots.
Heal all of your Turrets for 90 every 1s while you are standing near them.
Increase the Health of Barricade by 1000.
Increase your maximum Health by 750.
Heal for 75 every 1s while standing near any of your Turrets.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 50 every 1s for 3s after activating Rocket Boots.
Heal all of your Turrets for 90 every 1s while you are standing near them.
Increase the Health of Barricade by 1000.
Increase your maximum Health by 750.
Heal for 75 every 1s while standing near any of your Turrets.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal all of your Turrets for 270 every 1s while you are standing near them.
Heal for 25 every 1s while standing near any of your Turrets.
Heal for 150 every 1s for 3s after activating Rocket Boots.
Gain a 600-Health Shield for 3s after activating Rocket Boots.
Increase the Health of Barricade by 800.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal all of your Turrets for 270 every 1s while you are standing near them.
Heal for 25 every 1s while standing near any of your Turrets.
Heal for 150 every 1s for 3s after activating Rocket Boots.
Gain a 600-Health Shield for 3s after activating Rocket Boots.
Increase the Health of Barricade by 800.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 50 every 1s for 3s after activating Rocket Boots.
Heal all of your Turrets for 90 every 1s while you are standing near them.
Increase the Health of Barricade by 1000.
Increase your maximum Health by 750.
Heal for 75 every 1s while standing near any of your Turrets.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 50 every 1s for 3s after activating Rocket Boots.
Heal all of your Turrets for 90 every 1s while you are standing near them.
Increase the Health of Barricade by 1000.
Increase your maximum Health by 750.
Heal for 75 every 1s while standing near any of your Turrets.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 50 every 1s for 3s after activating Rocket Boots.
Heal all of your Turrets for 90 every 1s while you are standing near them.
Increase the Health of Barricade by 1000.
Increase your maximum Health by 750.
Heal for 75 every 1s while standing near any of your Turrets.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 50 every 1s for 3s after activating Rocket Boots.
Heal all of your Turrets for 90 every 1s while you are standing near them.
Increase the Health of Barricade by 1000.
Increase your maximum Health by 750.
Heal for 75 every 1s while standing near any of your Turrets.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 50 every 1s for 3s after activating Rocket Boots.
Heal all of your Turrets for 90 every 1s while you are standing near them.
Increase the Health of Barricade by 1000.
Increase your maximum Health by 750.
Heal for 75 every 1s while standing near any of your Turrets.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 50 every 1s for 3s after activating Rocket Boots.
Heal all of your Turrets for 90 every 1s while you are standing near them.
Increase the Health of Barricade by 1000.
Increase your maximum Health by 750.
Heal for 75 every 1s while standing near any of your Turrets.
Modify your Blunderbuss to fire a single slug that deals 600 damage.