This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Missile Launcher by 3.5s.
Increase the travel distance of Advance by 35%.
Increase your maximum Health by 450.
Heal 60 health for each player hit by Missile Launcher.
Reduce your damage taken by 3% for 2s after using Missile Launcher.
Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Missile Launcher by 3.5s.
Increase the travel distance of Advance by 35%.
Increase your maximum Health by 450.
Heal 60 health for each player hit by Missile Launcher.
Reduce your damage taken by 3% for 2s after using Missile Launcher.
Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Acceleration by 4s after activating Hardening.
Hitting an enemy with Piercing Quills grants 20% Lifesteal for 0.6s.
Increase the additional Damage Reduction benefit of Hardening by 40% but reduce its duration by {scale=10|10}%.
Reduce the Cooldown of Hardening by 0.8999999999999999s after hitting an enemy with Piercing Quills.
Increase the Health of your Ultimate Health pool by 800.
Allied players within range of your Primal Vision gain a stackable 90-Health Shield and 15% increased Movement Speed for 4s each time you pulse, but your Primal Vision has its Cooldown increased by 2s.