This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 4.
Increase the Distance enemies are Knocked Back by from Blast Back by 40%
Increase the duration of Saati's invisibility by 0.125s after deployment of Dead Ringer.
Generate 1 Ammo for each enemy hit with Blast Back.
Increase your maximum Health by 200.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 4.
Increase the Distance enemies are Knocked Back by from Blast Back by 40%
Increase the duration of Saati's invisibility by 0.125s after deployment of Dead Ringer.
Generate 1 Ammo for each enemy hit with Blast Back.
Increase your maximum Health by 200.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Reset the Cooldown of Withdraw after dropping to or below 30% Health.
Increase the duration of the Cripple effect applied by Crippling Arrow by 0.1s.
Increase your Movement Speed by 6%.
Reduce your active Cooldowns by 50% when you get an Elimination.
Reduce the Cooldown of Crippling Arrow by 1s. Crippling Arrow now Silences and Slows enemies by 15% for 2s instead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 Ammo after hitting an enemy with Setback.
Reduce the Cooldown of Second Chance by 1s.
Increase your maximum Health by 300.
Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.
Heal for 400 every 1s for 3s after activating Stasis Field.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 4.
Increase the Distance enemies are Knocked Back by from Blast Back by 40%
Increase the duration of Saati's invisibility by 0.125s after deployment of Dead Ringer.
Generate 1 Ammo for each enemy hit with Blast Back.
Increase your maximum Health by 200.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 4.
Increase the Distance enemies are Knocked Back by from Blast Back by 40%
Increase the duration of Saati's invisibility by 0.125s after deployment of Dead Ringer.
Generate 1 Ammo for each enemy hit with Blast Back.
Increase your maximum Health by 200.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 4.
Increase the Distance enemies are Knocked Back by from Blast Back by 40%
Increase the duration of Saati's invisibility by 0.125s after deployment of Dead Ringer.
Generate 1 Ammo for each enemy hit with Blast Back.
Increase your maximum Health by 200.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 4.
Increase the Distance enemies are Knocked Back by from Blast Back by 40%
Increase the duration of Saati's invisibility by 0.125s after deployment of Dead Ringer.
Generate 1 Ammo for each enemy hit with Blast Back.
Increase your maximum Health by 200.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 4.
Increase the Distance enemies are Knocked Back by from Blast Back by 40%
Increase the duration of Saati's invisibility by 0.125s after deployment of Dead Ringer.
Generate 1 Ammo for each enemy hit with Blast Back.
Increase your maximum Health by 200.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 20 Ammo every 1s while Agility is active.
Heal for 100 every 1s while Agility is active.
Increase your maximum Health by 50.
Generate 30% Energy after falling to or below 50% Health.
Increase your jump height by 20% while Agility is active.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 4.
Increase the Distance enemies are Knocked Back by from Blast Back by 40%
Increase the duration of Saati's invisibility by 0.125s after deployment of Dead Ringer.
Generate 1 Ammo for each enemy hit with Blast Back.
Increase your maximum Health by 200.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 4.
Increase the Distance enemies are Knocked Back by from Blast Back by 40%
Increase the duration of Saati's invisibility by 0.125s after deployment of Dead Ringer.
Generate 1 Ammo for each enemy hit with Blast Back.
Increase your maximum Health by 200.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 4.
Increase the Distance enemies are Knocked Back by from Blast Back by 40%
Increase the duration of Saati's invisibility by 0.125s after deployment of Dead Ringer.
Generate 1 Ammo for each enemy hit with Blast Back.
Increase your maximum Health by 200.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 4.
Increase the Distance enemies are Knocked Back by from Blast Back by 40%
Increase the duration of Saati's invisibility by 0.125s after deployment of Dead Ringer.
Generate 1 Ammo for each enemy hit with Blast Back.
Increase your maximum Health by 200.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 4.
Increase the Distance enemies are Knocked Back by from Blast Back by 40%
Increase the duration of Saati's invisibility by 0.125s after deployment of Dead Ringer.
Generate 1 Ammo for each enemy hit with Blast Back.
Increase your maximum Health by 200.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 4.
Increase the Distance enemies are Knocked Back by from Blast Back by 40%
Increase the duration of Saati's invisibility by 0.125s after deployment of Dead Ringer.
Generate 1 Ammo for each enemy hit with Blast Back.
Increase your maximum Health by 200.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 4.
Increase the Distance enemies are Knocked Back by from Blast Back by 40%
Increase the duration of Saati's invisibility by 0.125s after deployment of Dead Ringer.
Generate 1 Ammo for each enemy hit with Blast Back.
Increase your maximum Health by 200.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 4.
Increase the Distance enemies are Knocked Back by from Blast Back by 40%
Increase the duration of Saati's invisibility by 0.125s after deployment of Dead Ringer.
Generate 1 Ammo for each enemy hit with Blast Back.
Increase your maximum Health by 200.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 4.
Increase the Distance enemies are Knocked Back by from Blast Back by 40%
Increase the duration of Saati's invisibility by 0.125s after deployment of Dead Ringer.
Generate 1 Ammo for each enemy hit with Blast Back.
Increase your maximum Health by 200.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 4.
Increase the Distance enemies are Knocked Back by from Blast Back by 40%
Increase the duration of Saati's invisibility by 0.125s after deployment of Dead Ringer.
Generate 1 Ammo for each enemy hit with Blast Back.
Increase your maximum Health by 200.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Thrust by 39% after getting an Elimination.
Increase the size of your Fire Spit by 24%.
Reduce the Cooldown of Thrust by 100% after dropping to or below 30% Health.
Reduce the Cooldown of Fire Spit by 2s for each enemy hit by it.
Reduce the Cooldown of Thrust by 4.8s for each enemy hit with Fire Spit.
Fire Spit applies a Knockback and deals an additional 300 damage over 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Apply a 140-Health Shield for 2s to allies affected by Kindle Soul.
Increase the travel distance of Wings of Wrath by 10%.
Decrease the rate of Wrath decay by 10%.
Heal for 525 over 3s after Healing an ally with Kindle Soul.
Increase your maximum Health by 200.
Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received from other players by 30% while at or below 50% Health.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.
Heal for 110 every 1s while Shell Shield is active.
Reduce the Cooldown of Shell Shield by 1s for every 1000 damage Absorbed.
Increase the Health of Shell Shield by 400.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 1.
Generate 1 Ammo for each enemy hit by Blast Shot.
Activating Dodge Roll heals you for 375.
Reduce the Cooldown of Dodge Roll by 5s if you hit an enemy with your first weapon shot after using Dodge Roll.
Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Reset the Cooldown of Withdraw after dropping to or below 30% Health.
Increase the duration of the Cripple effect applied by Crippling Arrow by 0.1s.
Increase your Movement Speed by 6%.
Reduce your active Cooldowns by 50% when you get an Elimination.
Reduce the Cooldown of Crippling Arrow by 1s. Crippling Arrow now Silences and Slows enemies by 15% for 2s instead.