This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Grant a 200-Health Shield to an ally for 2s when you Mark them.
Regenerate 10 Ammo every 0.5s for 0.5s after using Projection.
Reduce your damage taken by 30% while Projection is out.
Heal for 240 over 1s after Healing an ally with Abyssal Reconstruction.
Enemies hit by Projection are stunned for 1s and any enemy caught between your Projection and you when you Teleport takes 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Grant a 200-Health Shield to an ally for 2s when you Mark them.
Regenerate 10 Ammo every 0.5s for 0.5s after using Projection.
Reduce your damage taken by 30% while Projection is out.
Heal for 240 over 1s after Healing an ally with Abyssal Reconstruction.
Enemies hit by Projection are stunned for 1s and any enemy caught between your Projection and you when you Teleport takes 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Grant a 200-Health Shield to an ally for 2s when you Mark them.
Regenerate 10 Ammo every 0.5s for 0.5s after using Projection.
Reduce your damage taken by 30% while Projection is out.
Heal for 240 over 1s after Healing an ally with Abyssal Reconstruction.
Enemies hit by Projection are stunned for 1s and any enemy caught between your Projection and you when you Teleport takes 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 4 Ammo after hitting an enemy with Defiance.
Reduce the Cooldown of Nether Step by 20% after hitting an enemy with Reversal.
Hitting a player with Revolver Heals you for 60.
Heal for 40 after activating Nether Step.
Heal for 150 after hitting at least one enemy with Defiance.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Heal for 85 every 0.25s during Body and Soul.
Heal for 150 each time one of your Spirit Lures triggers.
Increase the duration of Body and Soul by 0.1s.
Your Savage Tear deals an additional 2% base damage per stack of Curse on your target.
Extend the duration of your Body and Soul by 1s. After the ability ends, Heal for 70% of the damage your body took (minimum of 15% max health) while traveling, unaffected by Cauterize