This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 8% while at or below 40% Health.
Increase the Movement Speed bonus while using Prowl by 40%.
Reduce the Cooldown of Prowl by 1s each time you hit an enemy with a dagger.
Heal for 80 every 1s while Prowl is active.
Reduce your damage taken by 10% while Prowl is active.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 15% for 4s after getting a Killing Blow or Elimination.
Increase the Distance enemies are Knocked Back by from Blast Back by 40%
Increase your maximum Health by 160.
Generate 2 Ammo for each enemy hit with Blast Back.
Increase your Movement Speed by 12% for 2.5s after activating Blast Back.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 15% for 4s after getting a Killing Blow or Elimination.
Increase the Distance enemies are Knocked Back by from Blast Back by 40%
Increase your maximum Health by 160.
Generate 2 Ammo for each enemy hit with Blast Back.
Increase your Movement Speed by 12% for 2.5s after activating Blast Back.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2% Ultimate Charge after hitting your coin.
Increase the Distance enemies are Knocked Back by from Blast Back by 40%
Increase your maximum Health by 200.
Increase your maximum Ammo by 2.
Increase your Movement Speed by 12% for 2.5s after activating Blast Back.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2% Ultimate Charge after hitting your coin.
Increase the Distance enemies are Knocked Back by from Blast Back by 40%
Increase your maximum Health by 200.
Increase your maximum Ammo by 2.
Increase your Movement Speed by 12% for 2.5s after activating Blast Back.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Stun duration of Pyre Strike by 0.75s.
Increase your maximum Health by 150.
Increase your maximum Ammo by 2.
Increase the radius of Pyre Strike by 50%.
Heal for 105 over 3s after Healing an ally with Kindle Soul.
Refiring Pyre Strike stops it in place. Any ally in its beam is Healed for 150 every 0.1s for 1.5s. Additional hits refresh the effect. Remedy (+5% Damage +10% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 12% while at or below 40% Health.
Increase the Movement Speed bonus while using Prowl by 30%.
Reduce the Cooldown of Prowl by 0.8s each time you hit an enemy with a dagger.
Heal for 120 every 1s while Prowl is active.
Reduce your damage taken by 10% while Prowl is active.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2% Ultimate Charge after hitting your coin.
Increase the Distance enemies are Knocked Back by from Blast Back by 40%
Increase your maximum Health by 200.
Increase your maximum Ammo by 2.
Increase your Movement Speed by 12% for 2.5s after activating Blast Back.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Reduce the Cooldown of your next Chain Heal by 0.1s after hitting an enemy with Sigil. This effect stacks.
Increase the maximum amount of damage mitigated by Envelop by 28%.
Reduce the damage done by any enemy you are linked to with Spirit Link by 12%.
Increase your maximum Ammo by 6.
While Envelop is active and you are Linked to an enemy, prevent them from Healing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 12% while at or below 40% Health.
Increase the Movement Speed bonus while using Prowl by 30%.
Reduce the Cooldown of Prowl by 0.8s each time you hit an enemy with a dagger.
Heal for 120 every 1s while Prowl is active.
Reduce your damage taken by 10% while Prowl is active.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Heal for 70 after using Pounce.
Heal for 120 every 1s while Prowl is active.
Increase the Movement Speed bonus while using Prowl by 50%.
Reduce the Cooldown of Prowl by 0.4s each time you hit an enemy with a dagger.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2% Ultimate Charge after hitting your coin.
Increase the Distance enemies are Knocked Back by from Blast Back by 40%
Increase your maximum Health by 200.
Increase your maximum Ammo by 2.
Increase your Movement Speed by 12% for 2.5s after activating Blast Back.
The Dead Ringer Decoy is now rigged to explode! The Dead Ringer decoy will now explode when enemies are close, dealing 650 damage to enemies within a 20 unit radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2% Ultimate Charge after hitting your coin.
Increase the Distance enemies are Knocked Back by from Blast Back by 40%
Increase your maximum Health by 200.
Increase your maximum Ammo by 2.
Increase your Movement Speed by 12% for 2.5s after activating Blast Back.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2% Ultimate Charge after hitting your coin.
Increase the Distance enemies are Knocked Back by from Blast Back by 40%
Increase your maximum Health by 200.
Increase your maximum Ammo by 2.
Increase your Movement Speed by 12% for 2.5s after activating Blast Back.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.