This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 50 every 1s while Emitter is active.
Gain a 750-Health Shield for 4s after dropping to or below 30% Health.
Heal 240 health for each player hit by Missile Launcher.
Generate 30 Ammo for each enemy hit by Missile Launcher.
Generate 10 Ammo every 1s while Emitter is active.
Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 50 every 1s while Emitter is active.
Gain a 750-Health Shield for 4s after dropping to or below 30% Health.
Heal 240 health for each player hit by Missile Launcher.
Generate 30 Ammo for each enemy hit by Missile Launcher.
Generate 10 Ammo every 1s while Emitter is active.
Increase the radius of Missile Launcher's explosions by 66%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce damage taken by 9% while using Hustle.
Increase your Movement Speed after deactivating Hustle by 20% for 1.5s.
Increase your maximum Health by 200.
Generate 21 Ammo after getting a Killing Blow or Elimination.
Increase your maximum Ammo by 6.
Increase the radius of Frag Grenade's explosion by 40%.