This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of your Illusions by 4s.
Reduce your active Cooldowns by 3s after getting an Elimination.
Increase your Reload Speed by 24%.
Increase the Movement Speed of Illusions by 16% during Shatter.
Reduce the Cooldown of Dimensional Link by 3.75s.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% for 1.5s after using Dodge Roll.
Reduce the Cooldown of Disengage by 1s.
Increase your maximum Ammo by 5.
Increase the radius of Blast Shot's explosion by 10%.
Increase the distance traveled when using Dodge Roll by 50%.
For 4s after hitting an enemy with Disengage, your weapon shots deal an additional 8% of that enemy's maximum Health as damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% for 1.5s after using Dodge Roll.
Reduce the Cooldown of Disengage by 1s.
Increase your maximum Ammo by 5.
Increase the radius of Blast Shot's explosion by 10%.
Increase the distance traveled when using Dodge Roll by 50%.
For 4s after hitting an enemy with Disengage, your weapon shots deal an additional 8% of that enemy's maximum Health as damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% for 1.5s after using Dodge Roll.
Reduce the Cooldown of Disengage by 1s.
Increase your maximum Ammo by 5.
Increase the radius of Blast Shot's explosion by 10%.
Increase the distance traveled when using Dodge Roll by 50%.
For 4s after hitting an enemy with Disengage, your weapon shots deal an additional 8% of that enemy's maximum Health as damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 each time one of your Spirit Lures triggers.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -15s.
Heal for 175 after an enemy survives being hit with Yokai Doll or Savage Tear at maximum Curse stacks.
Reduce the Cooldown of Savage Tear by 1.5s.
Increase your Movement Speed by 20% for 2s after Body and Soul ends.
Extend the duration of your Body and Soul by 1s. After the ability ends, Heal for 70% of the damage your body took (minimum of 15% max health) while traveling, unaffected by Cauterize
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 each time one of your Spirit Lures triggers.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -15s.
Heal for 175 after an enemy survives being hit with Yokai Doll or Savage Tear at maximum Curse stacks.
Reduce the Cooldown of Savage Tear by 1.5s.
Increase your Movement Speed by 20% for 2s after Body and Soul ends.
Extend the duration of your Body and Soul by 1s. After the ability ends, Heal for 70% of the damage your body took (minimum of 15% max health) while traveling, unaffected by Cauterize
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Every Soul Orb stack you detonate increases your Movement Speed by 3% for 4s, up to a maximum of 15%.
Increase your maximum Health by 150.
Increase your maximum Ammo by 6.
Heal for 210 every 1s while channeling Restore Soul.
Heal for 150 every 1s while using Shadow Travel.
For each stack of Soul Orb detonated by Rend Soul, your next Restore Soul ignores 5% of Antihealing (excluding Healing disable effects) up to 25% (5 stacks) for up to 10s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Every Soul Orb stack you detonate increases your Movement Speed by 3% for 4s, up to a maximum of 15%.
Increase your maximum Health by 150.
Increase your maximum Ammo by 6.
Heal for 210 every 1s while channeling Restore Soul.
Heal for 150 every 1s while using Shadow Travel.
For each stack of Soul Orb detonated by Rend Soul, your next Restore Soul ignores 5% of Antihealing (excluding Healing disable effects) up to 25% (5 stacks) for up to 10s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Every Soul Orb stack you detonate increases your Movement Speed by 3% for 4s, up to a maximum of 15%.
Increase your maximum Health by 150.
Increase your maximum Ammo by 6.
Heal for 210 every 1s while channeling Restore Soul.
Heal for 150 every 1s while using Shadow Travel.
For each stack of Soul Orb detonated by Rend Soul, your next Restore Soul ignores 5% of Antihealing (excluding Healing disable effects) up to 25% (5 stacks) for up to 10s.