This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed during Soar by 21%.
Generate 1 Ammo after activating Soar.
Generate 2 Ammo after activating Ice Block.
Heal for 150 after using Blink.
Increase the distance traveled by Blink by 30%.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Seedling by 2.5s for each enemy hit by it.
Heal for 225 every 1s while standing in Dead Zone.
Generate 1 Ammo after activating Flutter.
Increase the duration of Dead Zone by 2.4s.
Reduce your active Cooldowns by 16% after getting an Elimination.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% when Out of Combat.
Reduce your damage taken by 5% for 3s after activating Flutter.
Reduce the Cooldown of Flutter by 0.6s.
Reduce the Cooldown of Dead Zone by 2.4000000000000004s.
Increase your Movement Speed by 40% for 3s after activating Dead Zone.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 Ammo after activating Flutter.
Reduce your damage taken by 20% for 3s after activating Flutter.
Reduce the Cooldown of Dead Zone by 0.8s.
Increase the duration of Dead Zone by 2.4s.
Reduce the Cooldown of Seedling by 2.5s for each enemy hit by it.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.