This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce the Cooldown of Blossom by 1.6s.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.2s.
Reduce your damage taken by 24% for 4s after using Blossom.
Increase the radius of Blossom by 4%.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce the Cooldown of Blossom by 1.6s.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.2s.
Reduce your damage taken by 24% for 4s after using Blossom.
Increase the radius of Blossom by 4%.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce the Cooldown of Blossom by 1.6s.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.2s.
Reduce your damage taken by 24% for 4s after using Blossom.
Increase the radius of Blossom by 4%.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 32% after getting an Elimination.
Gain a 100-Health Shield after getting an Elimination.
Increase your maximum Ammo by 2.
Reduce the Cooldown of Recharge by 2s.
Increase your Movement Speed by 30% during Recharge and for 3s after it ends.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.
Increase your maximum Health by 50.
Reduce the cooldown of Tendril by 1.2s.
Increase the Healing received from Dark Siphon by 100 health.
Reduce the Cooldown of Tendril by 3s after hitting an enemy with Dark Siphon.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.
Increase your maximum Health by 50.
Reduce the cooldown of Tendril by 1.2s.
Increase the Healing received from Dark Siphon by 100 health.
Reduce the Cooldown of Tendril by 3s after hitting an enemy with Dark Siphon.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.
Increase your maximum Health by 50.
Reduce the cooldown of Tendril by 1.2s.
Increase the Healing received from Dark Siphon by 100 health.
Reduce the Cooldown of Tendril by 3s after hitting an enemy with Dark Siphon.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce the Cooldown of Blossom by 1.6s.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.2s.
Reduce your damage taken by 24% for 4s after using Blossom.
Increase the radius of Blossom by 4%.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce the Cooldown of Blossom by 1.6s.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.2s.
Reduce your damage taken by 24% for 4s after using Blossom.
Increase the radius of Blossom by 4%.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.
Increase your maximum Health by 50.
Reduce the cooldown of Tendril by 1.2s.
Increase the Healing received from Dark Siphon by 100 health.
Reduce the Cooldown of Tendril by 3s after hitting an enemy with Dark Siphon.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.
Increase your maximum Health by 50.
Reduce the cooldown of Tendril by 1.2s.
Increase the Healing received from Dark Siphon by 100 health.
Reduce the Cooldown of Tendril by 3s after hitting an enemy with Dark Siphon.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the rate of Energy consumption while in Dragon Stance by 24%.
Increase the Movement Speed boost of Agility by 4%.
Heal for 20 every 1s while Agility is active.
Heal for 200 after activating Shadow Step.
Gain 14% Lifesteal while in Dragon Stance.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Increase the Knockback distance of Kinetic Burst by 8%.
Reduce the Cooldown of Siege Shield by 4s.
Increase your maximum Ammo by 1.
Gain 50% Lifesteal.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of the Lift applied by Reckoning by 20%.
Increase the time until Ire starts to decay by 0.75s.
Reduce the damage you take by 4% for 2s after activating Conviction.
Increase your maximum Health by 600.
Reduce the Cooldown of Conviction by 2s.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.
Increase your maximum Health by 50.
Reduce the cooldown of Tendril by 1.2s.
Increase the Healing received from Dark Siphon by 100 health.
Reduce the Cooldown of Tendril by 3s after hitting an enemy with Dark Siphon.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Lunar Leap after dropping to or below 45% Health.
Heal for 50 every time you Heal an ally with Moonlight.
Generate 2 Ammo after using Lunar Leap.
Increase your maximum Health by 100.
Gain a 400-Health Shield for 3s after activating Lunar Leap.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.
Increase your maximum Health by 50.
Reduce the cooldown of Tendril by 1.2s.
Increase the Healing received from Dark Siphon by 100 health.
Reduce the Cooldown of Tendril by 3s after hitting an enemy with Dark Siphon.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while Agility is active.
Increase your Healing received by 5% while firing your SMGs.
Increase the Movement Speed boost of Agility by 16%.
Generate 20% Energy after falling to or below 50% Health.
Regenerate 12 Ammo every 1s while Agility is active.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while Agility is active.
Increase your Healing received by 5% while firing your SMGs.
Increase the Movement Speed boost of Agility by 16%.
Generate 20% Energy after falling to or below 50% Health.
Regenerate 12 Ammo every 1s while Agility is active.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Lunar Leap after dropping to or below 45% Health.
Heal for 50 every time you Heal an ally with Moonlight.
Generate 2 Ammo after using Lunar Leap.
Increase your maximum Health by 100.
Gain a 400-Health Shield for 3s after activating Lunar Leap.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.
Increase your maximum Health by 50.
Reduce the cooldown of Tendril by 1.2s.
Increase the Healing received from Dark Siphon by 100 health.
Reduce the Cooldown of Tendril by 3s after hitting an enemy with Dark Siphon.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.
Increase your maximum Health by 50.
Reduce the cooldown of Tendril by 1.2s.
Increase the Healing received from Dark Siphon by 100 health.
Reduce the Cooldown of Tendril by 3s after hitting an enemy with Dark Siphon.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.
Increase your maximum Health by 50.
Reduce the cooldown of Tendril by 1.2s.
Increase the Healing received from Dark Siphon by 100 health.
Reduce the Cooldown of Tendril by 3s after hitting an enemy with Dark Siphon.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dark Siphon by 0.8s after hitting at least one enemy with Obliteration.
Increase the Healing received from Dark Siphon by 200 health.
Increase your maximum Health by 50.
Reduce the damage you take by 10% for 3s after hitting an enemy with Dark Siphon.
Reduce the Cooldown of Dark Siphon by 5s if it fails to hit a target.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.
Increase your maximum Health by 50.
Reduce the cooldown of Tendril by 1.2s.
Increase the Healing received from Dark Siphon by 100 health.
Reduce the Cooldown of Tendril by 3s after hitting an enemy with Dark Siphon.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.