This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 140 after using Pounce.
Increase your maximum Health by 250.
Heal for 80 every 1s while Prowl is active.
Reduce your damage taken by 20% for 2s after using Pounce.
Reduce the Cooldown of Nine Lives by 1s.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 40 Health.
Reduce the damage done by any enemy you are linked to with Spirit Link by 12%.
Increase the maximum amount of damage mitigated by Envelop by 28%.
Grant 50% Reload Speed for 1s to each player to which Chain Heal bounces.
Heal for 80 every 1s while Spirit Linked to an ally.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 40 Health.
Reduce the damage done by any enemy you are linked to with Spirit Link by 12%.
Increase the maximum amount of damage mitigated by Envelop by 28%.
Grant 50% Reload Speed for 1s to each player to which Chain Heal bounces.
Heal for 80 every 1s while Spirit Linked to an ally.
Increase the range of Chain Heal bounces by 40%.