This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 12 Ammo after activating In Pursuit.
Reduce the Cooldown of Combat Slide by 5% for each enemy hit by your weapons.
Generate 4 Ammo after activating Combat Slide.
Heal for 125 for each shot hit while using In Pursuit.
Generate 3 Ammo after getting a Killing Blow or Elimination.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 50% of the damage Absorbed by Reversal.
Reduce the Cooldown of Reversal by 1.5s after hitting an enemy with your weapon.
Reduce the Cooldown of Reversal by 1.2s.
Reduce all active Cooldowns by 10% after getting an Elimination.
Hitting a player with Revolver Heals you for 75.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 50% of the damage Absorbed by Reversal.
Reduce the Cooldown of Reversal by 1.5s after hitting an enemy with your weapon.
Reduce the Cooldown of Reversal by 1.2s.
Reduce all active Cooldowns by 10% after getting an Elimination.
Hitting a player with Revolver Heals you for 75.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 50% of the damage Absorbed by Reversal.
Heal for 30 after hitting at least one enemy with Defiance.
Heal for 120 after activating Nether Step.
Reduce all active Cooldowns by 10% after getting an Elimination.
Hitting a player with Revolver Heals you for 75.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 50% of the damage Absorbed by Reversal.
Heal for 30 after hitting at least one enemy with Defiance.
Heal for 120 after activating Nether Step.
Reduce all active Cooldowns by 10% after getting an Elimination.
Hitting a player with Revolver Heals you for 75.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Area of Effect of Explosive Dodge bombs by 10%.
Reduce the Cooldown of Grappling Hook by 0.5s after activating Explosive Dodge.
Increase the distance traveled by Explosive Dodge by 25%.
Heal for 50% of your maximum Health over 5s after latching to a wall with Grappling Hook.
Reduce your damage taken by 30% while latched to a wall after using Grappling Hook.
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Area of Effect of Explosive Dodge bombs by 50%.
Reduce the Cooldown of Grappling Hook by 0.5s after activating Explosive Dodge.
Increase the distance traveled by Explosive Dodge by 5%.
Heal for 50% of your maximum Health over 5s after latching to a wall with Grappling Hook.
Reduce your damage taken by 30% while latched to a wall after using Grappling Hook.
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Frag Grenade by 2s for each enemy hit by it.
Reduce damage taken by 3% while using Hustle.
Reduce the time it takes to bring up Iron Sights by 30%.
Reduce your weapon recoil by 100% while using Iron Sights.
Gain 25% Lifesteal while using Iron Sights.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Frag Grenade by 2s for each enemy hit by it.
Reduce damage taken by 3% while using Hustle.
Reduce the time it takes to bring up Iron Sights by 30%.
Reduce your weapon recoil by 100% while using Iron Sights.
Gain 25% Lifesteal while using Iron Sights.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 6 Ammo for each enemy hit with Frag Grenade.
Increase your Movement Speed after deactivating Hustle by 20% for 1.5s.
Increase your maximum Health by 100.
Reduce your weapon recoil by 100% while using Iron Sights.
Gain 25% Lifesteal while using Iron Sights.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 12 Ammo after activating In Pursuit.
Reduce the Cooldown of Combat Slide by 5% for each enemy hit by your weapons.
Generate 4 Ammo after activating Combat Slide.
Heal for 125 for each shot hit while using In Pursuit.
Heal for 45% of your maximum Health after getting a Killing Blow on your Retribution target.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 12 Ammo after activating In Pursuit.
Reduce the Cooldown of Combat Slide by 15% for each enemy hit by your weapons.
Generate 4 Ammo after activating Combat Slide.
Heal for 125 for each shot hit while using In Pursuit.
Heal for 15% of your maximum Health after getting a Killing Blow on your Retribution target.
Your weapon shots deal 680 damage every 0.7s, but your Ammo count is reduced.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 12 Ammo after activating In Pursuit.
Reduce the Cooldown of Combat Slide by 15% for each enemy hit by your weapons.
Generate 4 Ammo after activating Combat Slide.
Heal for 125 for each shot hit while using In Pursuit.
Reduce the Cooldown of In Pursuit by 1.2s.
Your weapon shots deal 680 damage every 0.7s, but your Ammo count is reduced.