This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Envelop by 1.2s.
Reduce the damage done by any enemy you are linked to with Spirit Link by 8%.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 60 Health.
Grant 50% Reload Speed for 1s to each player to which Chain Heal bounces.
Heal for 200 when you use Envelop.
While Envelop is active and you are Linked to an enemy, prevent them from Healing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Envelop by 1.2s.
Reduce the damage done by any enemy you are linked to with Spirit Link by 8%.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 60 Health.
Grant 50% Reload Speed for 1s to each player to which Chain Heal bounces.
Heal for 200 when you use Envelop.
While Envelop is active and you are Linked to an enemy, prevent them from Healing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Envelop by 1.2s.
Reduce the damage done by any enemy you are linked to with Spirit Link by 8%.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 60 Health.
Grant 50% Reload Speed for 1s to each player to which Chain Heal bounces.
Heal for 200 when you use Envelop.
While Envelop is active and you are Linked to an enemy, prevent them from Healing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Envelop by 1.2s.
Reduce the damage done by any enemy you are linked to with Spirit Link by 8%.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 60 Health.
Grant 50% Reload Speed for 1s to each player to which Chain Heal bounces.
Heal for 200 when you use Envelop.
While Envelop is active and you are Linked to an enemy, prevent them from Healing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Envelop by 1.2s.
Reduce the damage done by any enemy you are linked to with Spirit Link by 8%.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 60 Health.
Grant 50% Reload Speed for 1s to each player to which Chain Heal bounces.
Heal for 200 when you use Envelop.
While Envelop is active and you are Linked to an enemy, prevent them from Healing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Envelop by 1.2s.
Reduce the damage done by any enemy you are linked to with Spirit Link by 8%.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 60 Health.
Grant 50% Reload Speed for 1s to each player to which Chain Heal bounces.
Heal for 200 when you use Envelop.
While Envelop is active and you are Linked to an enemy, prevent them from Healing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Envelop by 1.2s.
Reduce the damage done by any enemy you are linked to with Spirit Link by 8%.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 60 Health.
Grant 50% Reload Speed for 1s to each player to which Chain Heal bounces.
Heal for 200 when you use Envelop.
While Envelop is active and you are Linked to an enemy, prevent them from Healing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Envelop by 1.2s.
Reduce the damage done by any enemy you are linked to with Spirit Link by 8%.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 60 Health.
Grant 50% Reload Speed for 1s to each player to which Chain Heal bounces.
Heal for 200 when you use Envelop.
While Envelop is active and you are Linked to an enemy, prevent them from Healing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Envelop by 1.2s.
Reduce the damage done by any enemy you are linked to with Spirit Link by 8%.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 60 Health.
Grant 50% Reload Speed for 1s to each player to which Chain Heal bounces.
Heal for 200 when you use Envelop.
While Envelop is active and you are Linked to an enemy, prevent them from Healing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Envelop by 1.2s.
Reduce the damage done by any enemy you are linked to with Spirit Link by 8%.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 60 Health.
Grant 50% Reload Speed for 1s to each player to which Chain Heal bounces.
Heal for 200 when you use Envelop.
While Envelop is active and you are Linked to an enemy, prevent them from Healing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Envelop by 1.2s.
Reduce the damage done by any enemy you are linked to with Spirit Link by 8%.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 60 Health.
Grant 50% Reload Speed for 1s to each player to which Chain Heal bounces.
Heal for 200 when you use Envelop.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 225-health Shield for 3s after Slither ends.
Increase the Projectile Speed of Gourd by 30%.
Increase your Allies' and your Movement Speed by 15% while in your Gourd .
Increase your Healing received by 8% while at or below 50% Health.
Heal for 75 every 1s while Healing an ally with Mending Spirits.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 225-health Shield for 3s after Slither ends.
Increase the Projectile Speed of Gourd by 30%.
Increase your Allies' and your Movement Speed by 15% while in your Gourd .
Increase your Healing received by 8% while at or below 50% Health.
Heal for 75 every 1s while Healing an ally with Mending Spirits.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 225-health Shield for 3s after Slither ends.
Increase the Projectile Speed of Gourd by 30%.
Increase your Allies' and your Movement Speed by 15% while in your Gourd .
Increase your Healing received by 8% while at or below 50% Health.
Heal for 75 every 1s while Healing an ally with Mending Spirits.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 225-health Shield for 3s after Slither ends.
Increase the Projectile Speed of Gourd by 30%.
Increase your Allies' and your Movement Speed by 15% while in your Gourd .
Increase your Healing received by 8% while at or below 50% Health.
Heal for 75 every 1s while Healing an ally with Mending Spirits.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 225-health Shield for 3s after Slither ends.
Increase the Projectile Speed of Gourd by 30%.
Increase your Allies' and your Movement Speed by 15% while in your Gourd .
Increase your Healing received by 8% while at or below 50% Health.
Heal for 75 every 1s while Healing an ally with Mending Spirits.
Mending Spirits immediately Heals your target for an additional 350.