This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Cluster Grenade by 0.5s for each enemy hit by the initial and secondary explosions.
Heal for 30 for each use of Explosive Personality.
Increase the area of effect of all your explosions by 4%.
Increase your maximum Health by 100.
Heal for 50 for each enemy hit by the initial and secondary explosions of Cluster Grenade.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your ally's Movement Speed by 16% while they are marked by Blood Hex.
Reduce your damage taken by 10% for 1.5s after activating Death Wings.
Increase the Healing allies receive from Swarm by 8%, but increase its cost by {scale=4|4}%.
Reduce the effect of Crowd Control for allies within Swarm by 15%.
Increase extra Blood Health by 800 while decreasing base Health by {scale=125|125}.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Harpoon by 0.6000000000000001s for each enemy hit by Broadside.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Increase the Healing you receive by 15% while at or below 50% Health.
Increase your maximum Ammo by 3.
Reduce the Cooldown of Harpoon by 6s.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your ally's Movement Speed by 16% while they are marked by Blood Hex.
Reduce your damage taken by 10% for 1.5s after activating Death Wings.
Increase the Healing allies receive from Swarm by 8%, but increase its cost by {scale=4|4}%.
Reduce the effect of Crowd Control for allies within Swarm by 15%.
Increase extra Blood Health by 800 while decreasing base Health by {scale=125|125}.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Cluster Grenade by 0.5s for each enemy hit by the initial and secondary explosions.
Heal for 30 for each use of Explosive Personality.
Increase the area of effect of all your explosions by 4%.
Increase your maximum Health by 100.
Heal for 50 for each enemy hit by the initial and secondary explosions of Cluster Grenade.