This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal the target of your Protection for 375.
Reduce your active Cooldowns by 8% after getting an Elimination.
Reduce the Cooldown of Nullify by 1s.
Heal for 225 after activating Recharge.
Increase your maximum Health by 750.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Gourd by 4s.
Increase the Movement Speed of allies affected by Mending Spirits by 20%.
Generate 0.25% Ultimate charge every 1s for 1s after hitting an ally with Mending Spirits.
Reduce your damage taken by 12% while Healing an ally with Mending Spirits.
Standing in your Gourd grants yourself and allies 16% Lifesteal.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the potency of Juggernaut's Knockup by 21%.
Increase the distance traveled by Juggernaut by 16%.
Increase your maximum Health by 600.
Reduce the time it takes to spin up your Hellfire Gatling by 8%.
Heal for 600 for each champion hit by Juggernaut.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Restore 10% of your maximum Booster fuel after using Thrust.
Reduce the Cooldown of Thrust by 26% after getting an Elimination.
Increase your Booster fuel capacity by 40%.
Restore 80% of your maximum Booster fuel after getting a Killing Blow or Elimination.
Consume 60% less Booster fuel for 5s after using Thrust.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 10% Power Siphon charge for each enemy hit with Calamity Blast.
Increase your maximum Health by 150.
Reduce your damage taken by 8% for 3s after landing with Shatterfall.
Generate 9% Power Siphon charge for each enemy hit with Massacre Axe.
Reduce the damage required to generate a Calamity Blast charge by 500.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for an additional 750 when using Second Chance.
Enemies hit by Setback are Rewound 0.6s further into the past.
Gain a 300-Health Shield for 3s after hitting an enemy with Setback.
Reduce the Cooldown of Stasis Field by 2s after hitting an enemy with Setback.
Increase your Healing received by 18% while Stasis Field is active.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Emitter by 5s.
Reduce your damage taken by 9% for 2s after using Missile Launcher.
Increase your maximum Health by 450.
Increase your Movement Speed while firing by 5%.
Increase the duration of Emitter by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 50% Energy after falling to or below 50% Health.
Heal for 40 after activating Shadow Step.
Increase your maximum Health by 200.
Increase your maximum Ammo by 10.
Increase the Movement Speed boost of Agility by 12%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Movement Speed penalty while drawing your Longbow by 100%.
Increase your Movement Speed by 12%.
Increase your Movement Speed by 7% for 3s after using Withdraw.
Reduce the Cooldown of Crippling Arrow by 0.6s.
Hitting an enemy with Crippling Arrow reduces the Cooldown of Rapid Shot by 2.4s.
Increase the rate at which your Longbow charges by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for an additional 750 when using Second Chance.
Enemies hit by Setback are Rewound 0.6s further into the past.
Gain a 300-Health Shield for 3s after hitting an enemy with Setback.
Reduce the Cooldown of Stasis Field by 2s after hitting an enemy with Setback.
Increase your Healing received by 18% while Stasis Field is active.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 10.
Increase the duration of Hidden by 3s.
Increase your Movement Speed by 20% while Hidden is active.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -5s.
You do not consume Ammo for 1s after hitting an enemy with Poison Bolts.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Frag Grenade by 5s for each enemy hit by it.
Generate 12 Ammo for each enemy hit with Frag Grenade.
Reduce your weapon recoil by 40% while using Iron Sights.
Reduce the Cooldown of Frag Grenade by 0.6000000000000001s every 1s while Hustle is active.
Gain 24% Movement Speed for 2s after using Frag Grenade.
Increase the radius of Frag Grenade's explosion by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Frag Grenade by 5s for each enemy hit by it.
Generate 12 Ammo for each enemy hit with Frag Grenade.
Reduce your weapon recoil by 40% while using Iron Sights.
Reduce the Cooldown of Frag Grenade by 0.6000000000000001s every 1s while Hustle is active.
Gain 24% Movement Speed for 2s after using Frag Grenade.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal the target of your Protection for 300.
Increase your Movement Speed by 20% during Recharge and for 3s after it ends.
Increase the Movement Speed of your Protection target by 40% for 2s.
Generate 225 Shield after using Protection.
Heal for 150 after activating Recharge.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Increase the Knockback applied to enemies by Disengage by 16%.
Increase your maximum Ammo by 2.
Reset the Cooldown of Dodge Roll after dropping to or below 30% Health.
Reduce the Cooldown of Blast Shot by 2s for each enemy it hits.
Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% for 2s after activating Elemental Shift.
Dealing damage with Pyre Ball reduces the Cooldown of Frost Bomb by 3.2s.
Dealing damage with Frost Bolt reduces the Cooldown of Inferno Cannon by 1s.
Increase the Projectile Speed of Frost Bomb by 12%.
Elemental Shift reduces the Cooldown of Frostfire Glide by 1.2s.
Remaining still for 1s creates a Mana Rift around you that generates Mana every 1s. Leaving the Mana Rift destroys it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the potency of Juggernaut's Knockup by 21%.
Increase the distance traveled by Juggernaut by 16%.
Increase your maximum Health by 600.
Reduce the time it takes to spin up your Hellfire Gatling by 8%.
Heal for 600 for each champion hit by Juggernaut.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal the target of your Protection for 375.
Reduce your active Cooldowns by 8% after getting an Elimination.
Reduce the Cooldown of Nullify by 1s.
Heal for 225 after activating Recharge.
Increase your maximum Health by 750.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 10.
Increase the duration of Hidden by 3s.
Increase your Movement Speed by 20% while Hidden is active.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -5s.
You do not consume Ammo for 1s after hitting an enemy with Poison Bolts.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shell Shield by 1s for every 1000 damage Absorbed.
Reduce your damage taken by 5% for 2s after hitting an enemy with Dredge Anchor.
Increase the duration of Shell Shield by 1.7999999999999998s.
Heal for 55 every 1s while Shell Shield is active.
Increase the Health of Shell Shield by 1000.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Flight Speed of Transporter by 40%.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 150.
Activating Transporter generates 4 Ammo.
Heal for 24% of your maximum Health after Teleporting with Transporter.
Reduce scope-in and scope-out time by 60%.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Recovery by 4s.
Reduce your damage taken by 24% for 2s after using Recovery.
Reduce all active Cooldowns by 14% after getting an Elimination.
Gain 60% Lifesteal against targets Slowed by Net Shot.
Hitting at least one champion with Heroic Leap reduces its Cooldown by 1s.
Using Recovery instantly Heals you for 400 and increases your maximum Health by 300 for 5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nether Step by 80% after hitting an enemy with Reversal.
Hitting a player with Revolver Heals you for 45.
Heal for 120 after activating Nether Step.
Increase the distance of each Nether Step dash by 20%.
Reduce all active Cooldowns by 10% after getting an Elimination.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 10.
Increase the duration of Hidden by 3s.
Increase your Movement Speed by 20% while Hidden is active.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -5s.
You do not consume Ammo for 1s after hitting an enemy with Poison Bolts.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for an additional 750 when using Second Chance.
Enemies hit by Setback are Rewound 0.6s further into the past.
Gain a 300-Health Shield for 3s after hitting an enemy with Setback.
Reduce the Cooldown of Stasis Field by 2s after hitting an enemy with Setback.
Increase your Healing received by 18% while Stasis Field is active.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.