This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each Soul Fragment gathered Heals you for 75.
Gain a 1000-Health Shield for 3s after dropping to or below 30% Health.
Gain a 200-Health Shield for 3s after activating Ignition.
Reduce your damage taken by 15% for 3s after activating Soul Harvest.
Heal for 100 after activating Soul Harvest.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 500-Health Shield for 3s after dropping to or below 30% Health.
Heal for 300 after activating Soul Harvest.
Gain a 100-Health Shield for 3s after activating Ignition.
Each Soul Fragment gathered Heals you for 60.
Increase your maximum Health by 750.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 30% of the damage Absorbed by Reversal.
Heal for 160 after activating Nether Step.
Increase the distance of each Nether Step dash by 10%.
Heal for 150 every 1s while drifting.
Heal for 90 after hitting at least one enemy with Defiance.
Reversal always fires back and does an additional 800 damage.