This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for -22.5 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Reduce the Cooldown of Shadow Bombs by 16% after earning a Killing Blow or Elimination.
Generate 2 Ammo after hitting at least one enemy with Shadow Bombs.
Reduce the Cooldown of Dash by NaN after hitting at least one enemy with Shadow Bombs.
Reduce the damage you take by 24% for 2s after activating Shadow Bombs.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Illusion by 1s when an Illusion dies to an enemy.
Generate 3 Ammo after activating Illusion.
Increase your maximum Health by 200.
Increase your Reload Speed by 40%.
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Rift Slash by 0.2s, up to a max reduction of 5s, when hitting enemies with Realm Breaker.
You can miss 2 attacks before your chain resets. Increase the window to progress the chain by {scale=0.05|0.05}s.
Increase allies and decrease enemies' Movement Speed by 21% for 4 seconds when passing through Abyssal Fortress.
Increase the trigger distance of Realm Breaker's bonus damage by 20 units.
Increase your Movement Speed by 20% for 5s after casting Rift Slash.
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Piercing Quills grants 20% Lifesteal for 3s.
Increase your maximum acid capacity by 8%.
Reduce your acid consumption by 90% for 2s after swapping into Planted Form.
Generate 6% of your maximum acid after hitting an enemy with Piercing Quills.
Reduce the Cooldown of Piercing Quills by 0.05s each time you hit an enemy with Caustic Spray.
Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Illusion by 1s when an Illusion dies to an enemy.
Generate 3 Ammo after activating Illusion.
Increase your maximum Health by 200.
Increase your Reload Speed by 40%.
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Illusion by 1s when an Illusion dies to an enemy.
Generate 3 Ammo after activating Illusion.
Increase your maximum Health by 200.
Increase your Reload Speed by 40%.
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blood Hex by 1.5s after activating Death Wings.
Increase vertical movement of Death Wings by 5%.
Increase the Healing allies receive from Swarm by 16%, but increase its cost by {scale=4|4}%.
Reduce the Blood cost of Swarm by 10% while an ally is marked by Blood Hex.
Increase extra Blood Health by 1000 while decreasing base Health by {scale=125|125}.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Siege Shield by 4s.
Reduce your damage taken by 8% for 2s after using Shoulder Bash.
Increase the Knockback distance of Kinetic Burst by 24%.
Increase the duration of Siege Shield by 1.7999999999999998s.
Increase the Health of Siege Shield by 750.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Rift Slash by 0.2s, up to a max reduction of 5s, when hitting enemies with Realm Breaker.
You can miss 2 attacks before your chain resets. Increase the window to progress the chain by {scale=0.05|0.05}s.
Increase allies and decrease enemies' Movement Speed by 21% for 4 seconds when passing through Abyssal Fortress.
Increase the trigger distance of Realm Breaker's bonus damage by 20 units.
Increase your Movement Speed by 20% for 5s after casting Rift Slash.
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Illusion by 1s when an Illusion dies to an enemy.
Generate 3 Ammo after activating Illusion.
Increase your maximum Health by 200.
Increase your Reload Speed by 40%.
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Cluster Grenade's initial explosion by 30%.
Increase the lateral movement from each use of Explosive Personality by 40%.
Increase the vertical movement from each use of Explosive Personality by 40%.
Increase your maximum Health by 250.
Increase the base damage done to Shield and Deployables by your Cluster Grenade's explosions by 60.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 68 every 0.25s during Body and Soul.
Increase the duration of the Disarm applied by Savage Tear on hitting an enemy with maximum Curse stacks by 50%.
Increase your maximum Health by 100.
Decrease the Cooldown of Body and Soul by 1.7999999999999998s.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -5s.
Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Illusion by 1s when an Illusion dies to an enemy.
Generate 3 Ammo after activating Illusion.
Increase your maximum Health by 200.
Increase your Reload Speed by 40%.
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blood Hex by 1.5s after activating Death Wings.
Increase vertical movement of Death Wings by 5%.
Increase the Healing allies receive from Swarm by 16%, but increase its cost by {scale=4|4}%.
Reduce the Blood cost of Swarm by 10% while an ally is marked by Blood Hex.
Increase extra Blood Health by 1000 while decreasing base Health by {scale=125|125}.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Apply a Knockback of 1500 to yourself after using Impasse underneath yourself.
Increase your maximum Ammo by 1.
Heal for 84 every 1s while Earthen Guard is active.
Reduce your damage taken by 15% while standing in Warder's Field.
Heal for 66 every 1s while standing in Warder's Field.
Impasse now has 2 charges and its Cooldown is reduced to 12s, but you are unable to destroy your walls.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Apply a Knockback of 600 to enemies hit by Charge.
Reduce the Cooldown of Shield by 1.6s. This card also increases the rate of Shield gain when using Aegis.
Reduce the Cooldown of Charge by 2s for every 1000 damage your Shield takes.
Increase your Movement Speed by 24% while using Shield.
Increase the travel distance of Charge by 45%.
You now have 2 charges of Charge, each Charge deals an additional 100 damage, and you are Immune to Crowd Control while Charging, but the Cooldown of Charge is increased to 13s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Rift Slash by 0.2s, up to a max reduction of 5s, when hitting enemies with Realm Breaker.
You can miss 2 attacks before your chain resets. Increase the window to progress the chain by {scale=0.05|0.05}s.
Increase allies and decrease enemies' Movement Speed by 21% for 4 seconds when passing through Abyssal Fortress.
Increase the trigger distance of Realm Breaker's bonus damage by 20 units.
Increase your Movement Speed by 20% for 5s after casting Rift Slash.
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 every 1s while channeling Restore Soul.
Reduce the cast time of Shadow Travel by 40%.
Increase your Movement Speed by 16% while Shadow Travel is active.
Heal for 100 every 1s while using Shadow Travel.
Regenerate 4 Ammo every 0.5s while channeling Restore Soul.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Illusion by 1s when an Illusion dies to an enemy.
Generate 3 Ammo after activating Illusion.
Increase your maximum Health by 200.
Increase your Reload Speed by 40%.
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 30% for 2s after using Nine Lives.
Reduce the Cooldown of Prowl by 0.4s each time you hit an enemy with a dagger.
Heal for 40 every 1s while Prowl is active.
Reduce your damage taken by 20% for 2s after using Pounce.
Increase your maximum Health by 100.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Rift Slash by 0.2s, up to a max reduction of 5s, when hitting enemies with Realm Breaker.
You can miss 2 attacks before your chain resets. Increase the window to progress the chain by {scale=0.05|0.05}s.
Increase allies and decrease enemies' Movement Speed by 21% for 4 seconds when passing through Abyssal Fortress.
Increase the trigger distance of Realm Breaker's bonus damage by 20 units.
Increase your Movement Speed by 20% for 5s after casting Rift Slash.
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Rift Slash by 0.2s, up to a max reduction of 5s, when hitting enemies with Realm Breaker.
You can miss 2 attacks before your chain resets. Increase the window to progress the chain by {scale=0.05|0.05}s.
Increase allies and decrease enemies' Movement Speed by 21% for 4 seconds when passing through Abyssal Fortress.
Increase the trigger distance of Realm Breaker's bonus damage by 20 units.
Increase your Movement Speed by 20% for 5s after casting Rift Slash.
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Illusion by 1s when an Illusion dies to an enemy.
Generate 3 Ammo after activating Illusion.
Increase your maximum Health by 200.
Increase your Reload Speed by 40%.
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Apply a Knockback of 1000 to enemies hit by Charge.
Increase your Movement Speed by 8% while using Shield.
Heal for 90 every 1s while Shield is active and you are at or below 35% Health.
Gain a 450-Health Shield for 3s after you use Charge.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 over the duration of Ghost Walk.
Increase the Health of Healing Totem by 150.
Increase your Ammo regeneration speed by 60%.
Increase your Movement Speed while using Ghost Walk by 10%.
Reduce the Cooldown of Ghost Walk by 1.7999999999999998s.
Hitting allies with your Lightning Staff Heals them for 800 per second and your maximum Ammo capacity is increased by 15%. Curative (+20% Healing)