This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Reduce the Cooldown of Nade Launcher by 1s.
Reduce the Cooldown of Hunter’s Mark by 1s.
Reduce the Cooldown of Fire Bomb by 1.7999999999999998s.
Increase your maximum Ammo by 8.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Reduce the Cooldown of Nade Launcher by 1s.
Reduce the Cooldown of Hunter’s Mark by 1s.
Reduce the Cooldown of Fire Bomb by 1.7999999999999998s.
Increase your maximum Ammo by 8.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Soar by 2.75s.
Increase maximum Health by 120.
Your weapon deals 10% less Self-Damage and no longer applies a Knockback to yourself.
Generate 3 Ammo after activating Soar.
Heal for 60 after using Blink.
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Soar by 2.75s.
Increase maximum Health by 120.
Your weapon deals 10% less Self-Damage and no longer applies a Knockback to yourself.
Generate 3 Ammo after activating Soar.
Heal for 60 after using Blink.
Blink can be refired within 4s of its use to return to the initial casting location.