This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the size of the reactivation whirl of Deadly Momentum by 24%.
Extend the duration of Sharp Momentum stacks gained by hitting with War by 36%.
Each stack of Sharp Momentum Heals you for 90 after it expires.
Hitting an enemy with Rogue's Tempo grants you 3 stacks of Piercing Momentum and Sharp Momentum.
Increase your Movement Speed by 36% for 1s after hitting an enemy with Love.
Fire a weaker copy of Rogue's Tempo forward from your crosshairs for every 6 Ammo consumed.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 30% for 2s after entering Stealth.
Increase the maximum Ammo count of both your weapons by 2.
Hits with Talon Rifle generate 2% Ultimate charge.
Reduce the Movement Speed penalty of Scope by 80%.
Increase your Reload Speed by 40% while Stealth is active.
Flare deals 250% base damage, has significantly increased Projectile Speed, and has its Cooldown reduced by 10s, but no longer Reveals enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 30% for 2s after entering Stealth.
Increase the maximum Ammo count of both your weapons by 2.
Hits with Talon Rifle generate 2% Ultimate charge.
Reduce the Movement Speed penalty of Scope by 80%.
Increase your Reload Speed by 40% while Stealth is active.
Flare deals 250% base damage, has significantly increased Projectile Speed, and has its Cooldown reduced by 10s, but no longer Reveals enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Harpoon by 4.8s.
Reduce the Cooldown of Harpoon by 0.8s for each enemy hit by Broadside.
Gain a 450-Health Shield after dropping to or below 50% Health.
Heal for 150 every 1s while standing near a Shortcut.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 21% for 3s after using Grumpy Bomb.
Increase the effect of Poppy Bomb’s Knockback by 15% and cause Poppy Bomb to explode on contact with any surface.
Increase your Movement Speed by 11% for 3s after hitting at least one enemy with Detonate.
Increase your Reload Speed by 12% for 3s after using Detonate.
Reduce your active Cooldowns by 32% after getting an Elimination.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Harpoon by 4.8s.
Reduce the Cooldown of Harpoon by 0.8s for each enemy hit by Broadside.
Gain a 450-Health Shield after dropping to or below 50% Health.
Heal for 150 every 1s while standing near a Shortcut.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% while you are within 60 units of your Retribution target.
Increase the travel distance of Combat Slide by 10%.
Reduce the Cooldown of In Pursuit by 4.8s.
Increase the range at which your Retribution target is Revealed by 20 units.
Heal for 60% of your maximum Health after getting a Killing Blow on your Retribution target.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Seedling by 2s for each enemy hit by it.
Increase the Projectile Speed of Seedling by 18%.
Reduce the Cooldown of Flutter by 1.7999999999999998s.
Heal for 100 after activating Flutter.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 250 for each enemy hit by Broadside.
Gain a 150-Health Shield after dropping to or below 50% Health.
Increase your maximum Health by 50.
Heal for 250 every 1s while standing near a Shortcut.
Generate 3 Ammo for each enemy hit by Broadside.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 5s after getting an Elimination.
Heal for 13% of the damage dealt by Shatter.
Heal your Illusions for 40% of their maximum Health after activating Shatter.
Increase the duration of your Illusions by 5s.
Spawn an Illusion with 40% Health when you swap to the spot of a dead Illusion.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 5s after getting an Elimination.
Heal for 13% of the damage dealt by Shatter.
Heal your Illusions for 40% of their maximum Health after activating Shatter.
Increase the duration of your Illusions by 5s.
Spawn an Illusion with 40% Health when you swap to the spot of a dead Illusion.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 21% for 3s after using Grumpy Bomb.
Increase the effect of Poppy Bomb’s Knockback by 15% and cause Poppy Bomb to explode on contact with any surface.
Increase your Movement Speed by 11% for 3s after hitting at least one enemy with Detonate.
Increase your Reload Speed by 12% for 3s after using Detonate.
Reduce your active Cooldowns by 32% after getting an Elimination.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 210 over 3s after Healing an ally with Kindle Soul.
Decrease the rate of Wrath decay by 10%.
Increase the radius of Pyre Strike by 50%.
Apply a 140-Health Shield for 2s to allies affected by Kindle Soul.
Hitting Kindle Soul increases you and your target's Movement Speed by 15% for 1.5s.
Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 4 Ammo after activating Combat Slide.
Reduce the Cooldown of In Pursuit by 3.5999999999999996s.
Increase the travel distance of Combat Slide by 30%.
Reduce the Cooldown of Combat Slide by 20% for each enemy hit by your weapons.
Increase the range at which your Retribution target is Revealed by 30 units.
Your weapon shots deal 680 damage every 0.7s, but your Ammo count is reduced.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Harpoon by 4.8s.
Reduce the Cooldown of Harpoon by 0.8s for each enemy hit by Broadside.
Gain a 450-Health Shield after dropping to or below 50% Health.
Heal for 150 every 1s while standing near a Shortcut.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Commander's Grab by 3s.
Reduce your damage taken by 8% for 2s after hitting an enemy with Commander's Grab.
Increase your maximum Health by 150.
Reduce the Cooldown of Battle Shout by 1.7999999999999998s.
Reduce your active Cooldowns by 40% after getting an Elimination.
Targets hit by Commander's Grab are Stunned for an additional 1.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Air Control for 2s after using Explosive Personality by 40%.
Generate 1 ammo for every -800 explosive damage done.
Increase the area of effect of all your explosions by 10%.
Increase the lateral movement from each use of Explosive Personality by 80%.
Increase the vertical movement from each use of Explosive Personality by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.
Reduce the Cooldown of Dredge Anchor by 1.2s.
Reduce the Cooldown of Shell Shield by 0.8s for every 1000 damage Absorbed.
Increase the duration of Shell Shield by 2.4s.
Heal for 220 every 1s while Shell Shield is active.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Harpoon by 4.8s.
Reduce the Cooldown of Harpoon by 0.8s for each enemy hit by Broadside.
Gain a 450-Health Shield after dropping to or below 50% Health.
Heal for 150 every 1s while standing near a Shortcut.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the size of the reactivation whirl of Deadly Momentum by 24%.
Extend the duration of Sharp Momentum stacks gained by hitting with War by 36%.
Each stack of Sharp Momentum Heals you for 90 after it expires.
Hitting an enemy with Rogue's Tempo grants you 3 stacks of Piercing Momentum and Sharp Momentum.
Increase your Movement Speed by 36% for 1s after hitting an enemy with Love.
Fire a weaker copy of Rogue's Tempo forward from your crosshairs for every 6 Ammo consumed.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 30% for 2s after entering Stealth.
Increase the maximum Ammo count of both your weapons by 2.
Hits with Talon Rifle generate 2% Ultimate charge.
Reduce the Movement Speed penalty of Scope by 80%.
Increase your Reload Speed by 40% while Stealth is active.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Projection by 1s for each enemy hit by it.
Gain a 390-Health Shield for 3s after dropping to or below 35% Health.
Grants Marked ally 10% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Grant a 40-Health Shield to an ally for 2s when you Mark them.
Increase your maximum Ammo by 20.
Enemies hit by Projection are stunned for 1s and any enemy caught between your Projection and you when you Teleport takes 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Commander's Grab by 3s.
Reduce your damage taken by 8% for 2s after hitting an enemy with Commander's Grab.
Increase your maximum Health by 150.
Reduce the Cooldown of Battle Shout by 1.7999999999999998s.
Reduce your active Cooldowns by 40% after getting an Elimination.
Targets hit by Commander's Grab are Stunned for an additional 1.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the size of the reactivation whirl of Deadly Momentum by 24%.
Extend the duration of Sharp Momentum stacks gained by hitting with War by 36%.
Each stack of Sharp Momentum Heals you for 90 after it expires.
Hitting an enemy with Rogue's Tempo grants you 3 stacks of Piercing Momentum and Sharp Momentum.
Increase your Movement Speed by 36% for 1s after hitting an enemy with Love.
Fire a weaker copy of Rogue's Tempo forward from your crosshairs for every 6 Ammo consumed.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 10% Lifesteal.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your maximum Health by 450.
Increase the Knockback distance of Kinetic Burst by 40%.
Generate 4 Ammo after activating Siege Shield.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.