This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed while casting Inferno Cannon by 100%.
Dealing damage with Frost Bolt reduces the Cooldown of Inferno Cannon by 0.5s.
Increase the Mana generation of Inferno Cannon by 15%.
Increase the Projectile Speed of Frost Bomb by 18%.
FrostFire Glide travels 25% faster.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the slow strength of the rift's pulses by 10%.
Increase the trigger distance of Realm Breaker's bonus damage by 25 units.
You can miss 1 attacks before your chain resets. Increase the window to progress the chain by {scale=0.05|0.05}s.
Increase your fire rate by 20% for 3s when passing through Abyssal Fortress.
Increase the Abyssal Rift's pulse area of effect by 24%.
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Battle Shout by 0.6s.
Increase your maximum Health by 750.
Gain 20% Lifesteal.
Increase your Movement Speed by 8% for 3s after activating Battle Shout.
Increase your maximum Ammo by 9.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the rate of Energy consumption while in Dragon Stance by 30%.
Increase your maximum Health by 100.
Heal for 40 after activating Shadow Step.
Gain 17.5% Lifesteal while in Dragon Stance.
Reduce the time it takes to enter and exit Dragon Stance by 20%.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 10.
Reduce your active Cooldowns by 20% after getting an Elimination.
Increase your maximum Health by 50.
Increase your Movement Speed by 16% for 4s after using Fire Bomb.
Reduce the Cooldown of Fire Bomb by 3s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 4.
Generate 2 Ammo for each enemy hit with Valor.
Increase the travel distance of Grace by 10 units.
Generate 2 Ammo after using Grace.
Increase your Movement Speed by 15%.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the rate of Energy consumption while in Dragon Stance by 30%.
Increase your maximum Health by 100.
Heal for 40 after activating Shadow Step.
Gain 17.5% Lifesteal while in Dragon Stance.
Reduce the time it takes to enter and exit Dragon Stance by 20%.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the rate of Energy consumption while in Dragon Stance by 30%.
Increase your maximum Health by 100.
Heal for 40 after activating Shadow Step.
Gain 17.5% Lifesteal while in Dragon Stance.
Reduce the time it takes to enter and exit Dragon Stance by 20%.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shield by 3.2s. This card also increases the rate of Shield gain when using Aegis.
Increase your Movement Speed by 8% while using Shield.
Heal for 180 every 1s while Shield is active and you are at or below 35% Health.
Gain a 750-Health Shield for 3s after you use Charge.
Reduce the Cooldown of Charge by 1.5s for every 1000 damage your Shield takes.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Whirl by 40%.
Increase your Movement Speed by 44% while Billow is active.
Increase your Movement Speed by 40% for 3s after activating Counter.
Reduce the Cooldown of Whirl by 0.5s for each enemy it hits.
Generate 1 Ammo after activating Whirl.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Grappling Hook by 2.5s after activating Explosive Dodge.
Reduce the cooldown of Explosive Dodge by 2.5s after activating Grappling Hook.
Increase your maximum Health by 50.
(223153) Increase the pull strength of Grappling Hook by 15%.
Increase the Area of Effect of Explosive Dodge bombs by 10%.
Explosive Dodge - Drop an explosion where you land and take off from; decrease the cooldown by 30% and increase range by 25%
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Increase your maximum Health by 150.
Heal for 400 after using Presence.
Increase the travel distance of Grace by 5 units.
Reduce your active Cooldowns by 16% after getting an Elimination.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 4.
Generate 2 Ammo for each enemy hit with Valor.
Increase the travel distance of Grace by 10 units.
Generate 2 Ammo after using Grace.
Increase your Movement Speed by 15%.
Hitting an enemy with Heirloom Rifle increases your Heirloom Rifle damage against that enemy by 7% for 3s, stacking up to 5 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 4.
Generate 2 Ammo for each enemy hit with Valor.
Increase the travel distance of Grace by 10 units.
Generate 2 Ammo after using Grace.
Increase your Movement Speed by 15%.
Hitting an enemy with Heirloom Rifle increases your Heirloom Rifle damage against that enemy by 7% for 3s, stacking up to 5 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 4.
Generate 2 Ammo for each enemy hit with Valor.
Increase the travel distance of Grace by 10 units.
Generate 2 Ammo after using Grace.
Increase your Movement Speed by 15%.
Hitting an enemy with Heirloom Rifle increases your Heirloom Rifle damage against that enemy by 7% for 3s, stacking up to 5 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Increase your maximum Health by 150.
Heal for 400 after using Presence.
Increase the travel distance of Grace by 5 units.
Reduce your active Cooldowns by 16% after getting an Elimination.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
When a Turret is destroyed, reduce your active Cooldowns by 5%.
Heal for 75 every 1s while standing near any of your Turrets.
Heal all of your Turrets for 450 every 1s while you are standing near them.
Increase the Health of all your Turrets by 700.
Heal for 20 each time one of your base Turrets hits an enemy.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Harpoon by 6s.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Heal for 250 every 1s while standing near a Shortcut.
Reduce the Cooldown of Harpoon by 0.2s for each enemy hit by Broadside.
Gain a 450-Health Shield after dropping to or below 50% Health.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grants Marked ally 2.5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Increase your maximum Health by 250.
Heal for 80 over 1s after Healing an ally with Abyssal Reconstruction.
Increase the Healing you do by 25% while at or below 70% Health.
Mark of Fate now provides to its target an additional 15% of the Healing done to other allies with Abyssal Reconstruction.
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Whirl by 40%.
Increase your Movement Speed by 44% while Billow is active.
Increase your Movement Speed by 40% for 3s after activating Counter.
Reduce the Cooldown of Whirl by 0.5s for each enemy it hits.
Generate 1 Ammo after activating Whirl.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grants Marked ally 2.5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Increase your maximum Health by 250.
Heal for 80 over 1s after Healing an ally with Abyssal Reconstruction.
Increase the Healing you do by 25% while at or below 70% Health.
Mark of Fate now provides to its target an additional 15% of the Healing done to other allies with Abyssal Reconstruction.
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Increase your maximum Health by 150.
Heal for 400 after using Presence.
Increase the travel distance of Grace by 5 units.
Reduce your active Cooldowns by 16% after getting an Elimination.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed while casting Inferno Cannon by 100%.
Dealing damage with Frost Bolt reduces the Cooldown of Inferno Cannon by 0.5s.
Increase the Mana generation of Inferno Cannon by 15%.
Increase the Projectile Speed of Frost Bomb by 18%.
FrostFire Glide travels 25% faster.
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shield by 3.2s. This card also increases the rate of Shield gain when using Aegis.
Increase your Movement Speed by 8% while using Shield.
Heal for 180 every 1s while Shield is active and you are at or below 35% Health.
Gain a 750-Health Shield for 3s after you use Charge.
Reduce the Cooldown of Charge by 1.5s for every 1000 damage your Shield takes.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed while casting Inferno Cannon by 100%.
Dealing damage with Frost Bolt reduces the Cooldown of Inferno Cannon by 0.5s.
Increase the Mana generation of Inferno Cannon by 15%.
Increase the Projectile Speed of Frost Bomb by 18%.
FrostFire Glide travels 25% faster.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.