This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 300.
Increase the duration of Siege Shield by 1.2s.
Reduce the Cooldown of Siege Shield by 5s for each enemy hit with Kinetic Burst.
Reduce the Cooldown of Siege Shield by 1.6s.
Gain 40% Lifesteal.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 every 1s for 3s after activating Stasis Field.
Increase your Healing received from others by 5% while at or below 50% Health.
Reduce the Cooldown of Second Chance by 0.5s.
Increase your maximum Health by 750.
Reduce the Cooldown of Stasis Field by 3s after hitting an enemy with Setback.
Greatly increase the size of Stasis Field, but its Cooldown is increased by 65%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shield by 0.8s. This card also increases the rate of Shield gain when using Aegis.
Gain a 750-Health Shield for 3s after you use Charge.
Heal for 100 for each enemy hit with Fireball.
Reduce the Cooldown of Charge by 2.4s after hitting an enemy with Fireball.
Reduce the Cooldown of Charge by 2s for every 1000 damage your Shield takes.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 for each enemy hit with Nade Launcher.
Decrease your damage taken by 20% for 3s after using Nade Launcher.
Reduce your active Cooldowns by 40% after getting an Elimination.
Generate 2 Ammo after using Nade Launcher.
Increase your maximum Health by 200.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Pyre Strike by 50%.
Hitting Kindle Soul increases you and your target's Movement Speed by 5% for 1.5s.
Heal for 105 over 3s after Healing an ally with Kindle Soul.
Reduce the Cooldown of Wings of Wrath by 1.7999999999999998s.
Reduce the Cooldown of Pyre Strike by 4s for each successful hit by Wings of Wrath.
Refiring Pyre Strike stops it in place. Any ally in its beam is Healed for 150 every 0.1s for 1.5s. Additional hits refresh the effect. Remedy (+5% Damage +10% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of your Ultimate Health pool by 200.
Heal for 250 after hitting an enemy with Piercing Quills.
Gain 50% Lifesteal with Caustic Spray for 3s after swapping into Planted Form.
Increase your Movement Speed by 20% for 1s after swapping into Travel Form.
Generate 6% of your maximum acid after hitting an enemy with Piercing Quills.
Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage done by any enemy you are linked to with Spirit Link by 20%.
After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Grant 0.68% Ultimate Charge to each player to which Chain Heal bounces.
Reduce the Cooldown of your next Chain Heal by 0.4s after hitting an enemy with Sigil. This effect stacks.
Increase your maximum Ammo by 2.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cast time of Shadow Travel by 30%.
Increase your Movement Speed by 24% while Shadow Travel is active.
Heal for 140 every 1s while channeling Restore Soul.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 18%.
Your Movement Speed is increased by 32% while any enemy is marked with a Soul Orb stack.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage done by any enemy you are linked to with Spirit Link by 20%.
After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Grant 0.68% Ultimate Charge to each player to which Chain Heal bounces.
Reduce the Cooldown of your next Chain Heal by 0.4s after hitting an enemy with Sigil. This effect stacks.
Increase your maximum Ammo by 2.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Increase Deflector Shield's Health by 125.
Sensor Drone's Reveal persists for 2.8s after an enemy leaves its Reveal range.
Hitting an enemy with a weapon shot has a 24% chance to not consume Ammo.
Increase your Movement Speed by 16%.
Your Sensor Drones explode, dealing 600 damage and applying a Knockback to those hit when an enemy is within 20 units.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage done by any enemy you are linked to with Spirit Link by 20%.
After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Grant 0.68% Ultimate Charge to each player to which Chain Heal bounces.
Reduce the Cooldown of your next Chain Heal by 0.4s after hitting an enemy with Sigil. This effect stacks.
Increase your maximum Ammo by 2.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Royal Presence's Poison aura by 100%.
You can miss 1 attacks before your chain resets. Increase the window to progress the chain by {scale=0.05|0.05}s.
Reduce the Cooldown of Rift Slash by 0.2s, up to a max reduction of 5s, when hitting enemies with Realm Breaker.
Increase your maximum Health by 450.
Increase the max health damage of Royal Presence's Poison aura by 10%.
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Heal the target of your Protection for 225.
Increase the Movement Speed of your Protection target by 50% for 2s.
Generate 2 Ammo for the target of your Protection.
Increase your maximum Health by 150.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Counter by 75% after successfully hitting an enemy with Counter.
Increase your Movement Speed by 22% while Billow is active.
Reduce the Cooldown of Billow by 42% after getting an Elimination.
Increase the travel distance of Whirl by 16%.
Increase your Movement Speed by 30% for 3s after activating Counter.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the area of effect of all your explosions by 8%.
Increase the explosion radius of Hail of Bombs' explosives by 10%.
Reduce the Cooldown of Cluster Grenade by 0.1s for each enemy hit by the initial and secondary explosions.
Increase the explosion radius of Cluster Grenade's initial explosion by 24%.
Generate 1 ammo for every -1000 explosive damage done.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Grace by 2.5s for each enemy hit with Valor. Can only happen once every 3s.
Generate 1 Ammo for each enemy hit with Valor.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase the travel distance of Grace by 15 units.
Gain 15% Movement Speed for 3s after using Grace.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 ammo for every -200 explosive damage done.
Increase the explosion radius of Hail of Bombs' explosives by 10%.
Reduce the Cooldown of Cluster Grenade by 0.4s for each enemy hit by the initial and secondary explosions.
Increase the explosion radius of Cluster Grenade's initial explosion by 30%.
Increase the vertical movement from each use of Explosive Personality by 160%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage done by any enemy you are linked to with Spirit Link by 20%.
After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Grant 0.68% Ultimate Charge to each player to which Chain Heal bounces.
Reduce the Cooldown of your next Chain Heal by 0.4s after hitting an enemy with Sigil. This effect stacks.
Increase your maximum Ammo by 2.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 30% while using Iron Sights.
Reduce the Cooldown of Frag Grenade by 3s for each enemy hit by it.
Generate 12 Ammo for each enemy hit with Frag Grenade.
Reduce your weapon recoil by 40% while using Iron Sights.
Gain 25% Lifesteal while using Iron Sights.
Increase the radius of Frag Grenade's explosion by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage done by any enemy you are linked to with Spirit Link by 20%.
After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Grant 0.68% Ultimate Charge to each player to which Chain Heal bounces.
Reduce the Cooldown of your next Chain Heal by 0.4s after hitting an enemy with Sigil. This effect stacks.
Increase your maximum Ammo by 2.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Counter by 75% after successfully hitting an enemy with Counter.
Increase your Movement Speed by 22% while Billow is active.
Reduce the Cooldown of Billow by 42% after getting an Elimination.
Increase the travel distance of Whirl by 16%.
Increase your Movement Speed by 30% for 3s after activating Counter.
Your heavy hit with Inferno Blade deals an additional 150 damage.