This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Increase the Healing received from Dark Siphon by 100 health.
Reduce the Cooldown of Dark Siphon by 2s if it fails to hit a target.
Gain a 375 Shield for 5s after activating Tendril.
Consuming Darkness stacks Heals you for an additional 10 per stack.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 375 Shield for 5s after activating Tendril.
Reduce the damage you take by 10% for 1s after hitting an enemy with Dark Siphon.
Reduce the cooldown of Tendril by 0.6s.
Consuming Darkness stacks Heals you for an additional 30 per stack.
Increase your maximum Health by 250.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Increase the Healing received from Dark Siphon by 100 health.
Reduce the Cooldown of Dark Siphon by 2s if it fails to hit a target.
Gain a 375 Shield for 5s after activating Tendril.
Consuming Darkness stacks Heals you for an additional 10 per stack.
Tendril gains a second charge, but its Cooldown is increased by 2s.