This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease the Cooldown of Healing Totem by 3s after activating Ghost Walk.
Increase the Health of Healing Totem by 150.
Increase your maximum Ammo by 30%.
Allies inside your Healing Totem gain 18% increased Movement Speed for 1s.
Increase your Ammo regeneration speed by 36%.
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 9.
Generate 4 Ammo after activating Battle Shout.
Increase your Healing received by 24% while your Bulwark is active.
Increase your Movement Speed by 24% for 3s after activating Battle Shout.
Increase your maximum Health by 600.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Gain 15% Movement Speed for 3s after using Grace.
Reduce your active Cooldowns by 8% after getting an Elimination.
Reduce the Cooldown of Grace by 2.5s for each enemy hit with Valor. Can only happen once every 3s.
Increase the travel distance of Grace by 10 units.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Gain 15% Movement Speed for 3s after using Grace.
Reduce your active Cooldowns by 8% after getting an Elimination.
Reduce the Cooldown of Grace by 2.5s for each enemy hit with Valor. Can only happen once every 3s.
Increase the travel distance of Grace by 10 units.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 8% for 1s after hitting anything with Deadly Scythe.
Reduce the damage you take by 16% for 3s after activating Tendril.
Increase your maximum Health by 150.
Reduce the damage you take by 10% for 1s after hitting an enemy with Dark Siphon.
Consuming Darkness stacks Heals you for an additional 50 per stack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Gain 15% Movement Speed for 3s after using Grace.
Reduce your active Cooldowns by 8% after getting an Elimination.
Reduce the Cooldown of Grace by 2.5s for each enemy hit with Valor. Can only happen once every 3s.
Increase the travel distance of Grace by 10 units.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Gain 15% Movement Speed for 3s after using Grace.
Reduce your active Cooldowns by 8% after getting an Elimination.
Reduce the Cooldown of Grace by 2.5s for each enemy hit with Valor. Can only happen once every 3s.
Increase the travel distance of Grace by 10 units.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Crippling Arrow by 3s.
Increase your Movement Speed by 7% for 3s after using Withdraw.
Reduce the Cooldown of Withdraw by 1.2s.
Increase your Movement Speed by 12%.
Reduce your active Cooldowns by 30% when you get an Elimination.
Crippling Arrow now explodes in a 20-unit-radius area on contact, dealing 300 additional damage to enemies hit, but the Cripple applied by Crippling Arrow has its duration reduced by 1s and its Cooldown is increased by 1s.