This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 3.
Reduce your active Cooldowns by 24% after getting an Elimination.
Reduce the Cooldown of Grace by 2.5s for each enemy hit with Valor. Can only happen once every 3s.
Increase the travel distance of Grace by 15 units.
Increase travel speed during Grace by 10%.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 65% of the damage dealt by Shatter.
Reduce your active Cooldowns by 1s after getting an Elimination.
Spawn an Illusion with 40% Health when you swap to the spot of a dead Illusion.
Generate 2 Ammo after activating Illusion.
Reduce the Cooldown of Illusion by 2.5s when an Illusion dies to an enemy.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Dead Zone by 1.2s.
Increase your Reload Speed by 20%.
Increase your maximum Health by 250.
Heal for 100 after activating Flutter.
Increase the Projectile Speed of Seedling by 12%.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 5% for 2s for each ally hit with Chain Heal. This effect stacks.
Linking to a new target reduces all your Cooldowns by 0.4s.
Increase your maximum Health by 100.
Heal for 100 when you use Envelop.
Increase your maximum Ammo by 4.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 5% for 2s for each ally hit with Chain Heal. This effect stacks.
Linking to a new target reduces all your Cooldowns by 0.4s.
Increase your maximum Health by 100.
Heal for 100 when you use Envelop.
Increase your maximum Ammo by 4.
While Envelop is active and you are Linked to an enemy, prevent them from Healing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 20% for 2s after using Pounce.
Increase your Movement Speed by 10% for 4s after getting a Killing Blow or Elimination.
Reduce your damage taken by 24% for 2s after using Nine Lives.
Increase your Movement Speed by 20% for 4s after you activate Nine Lives.
Reduce the damage you take by 12% while at or below 40% Health.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed bonus while using Prowl by 50%.
Reduce the damage you take by 4% while at or below 40% Health.
Reduce your damage taken by 5% while Prowl is active.
Increase your Movement Speed by 30% for 3s after using Pounce.
Increase your Movement Speed by 50% for 4s after getting a Killing Blow or Elimination.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed bonus while using Prowl by 50%.
Reduce the damage you take by 4% while at or below 40% Health.
Increase your Movement Speed by 30% for 3s after using Pounce.
Reduce your damage taken by 5% while Prowl is active.
Increase your Movement Speed by 50% for 4s after getting a Killing Blow or Elimination.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed bonus while using Prowl by 50%.
Reduce the damage you take by 8% while at or below 40% Health.
Increase the duration of Prowl by 0.5s.
Reduce your damage taken by 10% while Prowl is active.
Increase your Movement Speed by 50% for 4s after getting a Killing Blow or Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 16% while at or below 40% Health.
Increase your Movement Speed by 10% for 4s after getting a Killing Blow or Elimination.
Increase the Movement Speed bonus while using Prowl by 30%.
Reduce your damage taken by 15% while Prowl is active.
Heal for 160 every 1s while Prowl is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed bonus while using Prowl by 30%.
Reduce the damage you take by 12% while at or below 40% Health.
Increase your Movement Speed by 10% for 4s after you activate Nine Lives.
Reduce your damage taken by 25% while Prowl is active.
Increase your Movement Speed by 30% for 4s after getting a Killing Blow or Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed bonus while using Prowl by 30%.
Reduce the damage you take by 12% while at or below 40% Health.
Increase your Movement Speed by 10% for 4s after you activate Nine Lives.
Reduce your damage taken by 25% while Prowl is active.
Increase your Movement Speed by 30% for 4s after getting a Killing Blow or Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% for 4s after you activate Nine Lives.
Reduce the damage you take by 4% while at or below 40% Health.
Increase your Movement Speed by 40% for 4s after getting a Killing Blow or Elimination.
Reduce your damage taken by 5% while Prowl is active.
Increase the Movement Speed bonus while using Prowl by 50%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 20% for 2s after using Pounce.
Reduce the Cooldown of Prowl by 0.2s each time you hit an enemy with a dagger.
Reduce your damage taken by 24% for 2s after using Nine Lives.
Increase your Movement Speed by 20% for 4s after you activate Nine Lives.
Reduce the damage you take by 12% while at or below 40% Health.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 9.
Reduce the Cooldown of Battle Shout by 3s.
Increase your maximum Health by 150.
Reduce your active Cooldowns by 40% after getting an Elimination.
Generate 4 Ammo after activating Battle Shout.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 every 1s while channeling Restore Soul.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 6%.
Reduce the Cooldown of Shadow Travel by 1.6s.
Reduce the cast time of Shadow Travel by 40%.
Increase your maximum Health by 150.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 65% of the damage dealt by Shatter.
Reduce your active Cooldowns by 1s after getting an Elimination.
Spawn an Illusion with 40% Health when you swap to the spot of a dead Illusion.
Generate 2 Ammo after activating Illusion.
Reduce the Cooldown of Illusion by 2.5s when an Illusion dies to an enemy.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 180 every 1s while Combat Trance is active.
Hitting enemies with Bladed Chakrams Heals you for 45.
Increase your maximum Ammo by 2.
Increase your maximum Health by 150.
Generate 1.7999999999999998% Ultimate charge every 1s while Combat Trance is active.
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 180 every 1s while Combat Trance is active.
Hitting enemies with Bladed Chakrams Heals you for 45.
Increase your maximum Ammo by 2.
Increase your maximum Health by 150.
Generate 1.7999999999999998% Ultimate charge every 1s while Combat Trance is active.
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 20% for 2s after using Pounce.
Reduce the Cooldown of Prowl by 0.2s each time you hit an enemy with a dagger.
Reduce your damage taken by 24% for 2s after using Nine Lives.
Increase your Movement Speed by 20% for 4s after you activate Nine Lives.
Reduce the damage you take by 12% while at or below 40% Health.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 10% for 4s after you activate Nine Lives.
Heal for 120 every 1s while Prowl is active.
Increase your Movement Speed by 10% for 4s after getting a Killing Blow or Elimination.
Reduce your damage taken by 25% while Prowl is active.
Increase the Movement Speed bonus while using Prowl by 50%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 65% of the damage dealt by Shatter.
Reduce your active Cooldowns by 1s after getting an Elimination.
Spawn an Illusion with 40% Health when you swap to the spot of a dead Illusion.
Generate 2 Ammo after activating Illusion.
Reduce the Cooldown of Illusion by 2.5s when an Illusion dies to an enemy.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.