This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 210 over 3s after Healing an ally with Kindle Soul.
Increase the travel distance of Wings of Wrath by 10%.
Increase your maximum Health by 150.
Apply a 140-Health Shield for 2s to allies affected by Kindle Soul.
Hitting Kindle Soul increases you and your target's Movement Speed by 25% for 1.5s.
Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Increase the Movement Speed bonus while using Prowl by 30%.
Heal for 80 every 1s while Prowl is active.
Reduce the damage you take by 16% while at or below 40% Health.
Reduce the Cooldown of Prowl by 0.4s each time you hit an enemy with a dagger.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Increase the Movement Speed bonus while using Prowl by 30%.
Heal for 80 every 1s while Prowl is active.
Reduce the damage you take by 16% while at or below 40% Health.
Reduce the Cooldown of Prowl by 0.4s each time you hit an enemy with a dagger.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Increase the Movement Speed bonus while using Prowl by 30%.
Heal for 80 every 1s while Prowl is active.
Reduce the damage you take by 16% while at or below 40% Health.
Reduce the Cooldown of Prowl by 0.4s each time you hit an enemy with a dagger.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% for 2s after using Blink.
Heal for 150 after using Blink.
Increase maximum Health by 30.
Heal for 180 every 1s while Ice Block is active.
Generate 2 Ammo after activating Soar.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Increase the Movement Speed bonus while using Prowl by 30%.
Heal for 80 every 1s while Prowl is active.
Reduce the damage you take by 16% while at or below 40% Health.
Reduce the Cooldown of Prowl by 0.4s each time you hit an enemy with a dagger.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Increase the Movement Speed bonus while using Prowl by 30%.
Heal for 80 every 1s while Prowl is active.
Reduce the damage you take by 16% while at or below 40% Health.
Reduce the Cooldown of Prowl by 0.4s each time you hit an enemy with a dagger.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.