This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Barricade by 1.6s.
Increase the duration of Barricade by 0.6s.
Gain a 300-Health Shield for 3s after activating Rocket Boots.
Heal for 100 every 1s while standing near any of your Turrets.
Increase the Health of Barricade by 800.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 14% Lifesteal while in Dragon Stance.
Reduce the time it takes to enter and exit Dragon Stance by 20%.
Heal for 80 after activating Shadow Step.
Heal for 80 every 1s while Agility is active.
Increase the Movement Speed boost of Agility by 12%.
Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Tendril by 1.2s.
Consuming Darkness stacks Heals you for an additional 30 per stack.
Increase the Healing received from Dark Siphon by 200 health.
Heal for 240 for each enemy hit with Obliteration.
Increase your Movement Speed by 10% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Tendril by 1.2s.
Consuming Darkness stacks Heals you for an additional 30 per stack.
Increase the Healing received from Dark Siphon by 200 health.
Heal for 240 for each enemy hit with Obliteration.
Increase your Movement Speed by 10% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Tendril by 1.2s.
Consuming Darkness stacks Heals you for an additional 30 per stack.
Increase the Healing received from Dark Siphon by 200 health.
Heal for 240 for each enemy hit with Obliteration.
Increase your Movement Speed by 10% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 3% Ultimate Charge after hitting your coin.
Increase your Movement Speed by 15% for 4s after getting a Killing Blow or Elimination.
Increase your Ultimate charge rate by 9%.
Increase your Movement Speed by 18% for 2.5s after activating Blast Back.
Increase the duration of Saati's invisibility by 0.375s after deployment of Dead Ringer.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed of allies affected by Mending Spirits by 25%.
Reduce the Cooldown of Gourd by 2.4000000000000004s.
Standing in your Gourd grants yourself and allies 16% Lifesteal.
Gain a 150-health Shield for 3s after Slither ends.
Increase your Healing received by 24% while at or below 50% Health.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Tendril by 1.2s.
Consuming Darkness stacks Heals you for an additional 30 per stack.
Increase the Healing received from Dark Siphon by 200 health.
Heal for 240 for each enemy hit with Obliteration.
Increase your Movement Speed by 10% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 3% Ultimate Charge after hitting your coin.
Increase your Movement Speed by 15% for 4s after getting a Killing Blow or Elimination.
Increase your Ultimate charge rate by 9%.
Increase your Movement Speed by 18% for 2.5s after activating Blast Back.
Increase the duration of Saati's invisibility by 0.375s after deployment of Dead Ringer.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Tendril by 1.2s.
Consuming Darkness stacks Heals you for an additional 30 per stack.
Increase the Healing received from Dark Siphon by 200 health.
Heal for 240 for each enemy hit with Obliteration.
Increase your Movement Speed by 10% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Tendril by 1.2s.
Consuming Darkness stacks Heals you for an additional 30 per stack.
Increase the Healing received from Dark Siphon by 200 health.
Heal for 240 for each enemy hit with Obliteration.
Increase your Movement Speed by 10% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Tendril by 1.2s.
Consuming Darkness stacks Heals you for an additional 30 per stack.
Increase the Healing received from Dark Siphon by 200 health.
Heal for 240 for each enemy hit with Obliteration.
Increase your Movement Speed by 10% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.