This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Crippling Throw by 1.7999999999999998s.
Reset the Cooldown of Vine after dropping to or below 30% Health.
Increase the range of Vine by 20%.
Reduce your damage taken by 24% for 4s after using Blossom.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 30% after getting an Elimination.
Reset the Cooldown of Vine after dropping to or below 30% Health.
Reduce your damage taken by 12% for 4s after using Blossom.
Reduce the Cooldown of Blossom by 2s.
Increase the radius of Blossom by 12%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 36% Lifesteal against targets Slowed by Net Shot.
Increase the duration of Net Shot's Slow by 0.6s.
Increase the jump strength of Heroic Leap by 10%.
Increase your Movement Speed by 40% for 3s after using Net Shot.
Reduce the Cooldown of Net Shot by 4s.
Increase the damage you deal to targets Slowed by Net Shot by 20% and increases the duration of Net Shot's Slow by 0.5s. The damage increase lasts a minimum of 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 30% after getting an Elimination.
Reset the Cooldown of Vine after dropping to or below 30% Health.
Reduce your damage taken by 12% for 4s after using Blossom.
Reduce the Cooldown of Blossom by 2s.
Increase the radius of Blossom by 12%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease the Cooldown of Healing Totem by 3s after activating Ghost Walk.
Heal for 200 over the duration of Ghost Walk.
Allies inside your Healing Totem gain 6% increased Movement Speed for 1s.
Reduce the Cooldown of Ghost Walk by 2.4s.
Increase the Health of Healing Totem by 450.
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Crippling Throw by 1.7999999999999998s.
Reset the Cooldown of Vine after dropping to or below 30% Health.
Increase the range of Vine by 20%.
Reduce your damage taken by 24% for 4s after using Blossom.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Crippling Throw by 1.7999999999999998s.
Reset the Cooldown of Vine after dropping to or below 30% Health.
Increase the range of Vine by 20%.
Reduce your damage taken by 24% for 4s after using Blossom.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 30% after getting an Elimination.
Reset the Cooldown of Vine after dropping to or below 30% Health.
Reduce your damage taken by 12% for 4s after using Blossom.
Reduce the Cooldown of Blossom by 2s.
Increase the radius of Blossom by 12%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Crippling Throw by 1.7999999999999998s.
Reset the Cooldown of Vine after dropping to or below 30% Health.
Increase the range of Vine by 20%.
Reduce your damage taken by 24% for 4s after using Blossom.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease the Cooldown of Healing Totem by 3s after activating Ghost Walk.
Heal for 200 over the duration of Ghost Walk.
Allies inside your Healing Totem gain 6% increased Movement Speed for 1s.
Reduce the Cooldown of Ghost Walk by 2.4s.
Increase the Health of Healing Totem by 450.
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed while using Ghost Walk by 20%.
Increase the deploy range of Healing Totem by 75%.
Reduce the Cooldown of Ghost Walk by 1.2s.
Decrease the Cooldown of Healing Totem by 3s after activating Ghost Walk.
Increase the duration of Healing Totem by 0.2s.
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your allies' Movement Speed by 10% for 4s after they are Healed by Blossom.
Reset the Cooldown of Vine after dropping to or below 30% Health.
Reduce your damage taken by 12% for 4s after using Blossom.
Reduce the Cooldown of Blossom by 2s.
Increase the radius of Blossom by 16%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Crippling Throw by 1.7999999999999998s.
Reset the Cooldown of Vine after dropping to or below 30% Health.
Increase the range of Vine by 20%.
Reduce your damage taken by 24% for 4s after using Blossom.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your allies' Movement Speed by 10% for 4s after they are Healed by Blossom.
Reset the Cooldown of Vine after dropping to or below 30% Health.
Reduce your damage taken by 12% for 4s after using Blossom.
Reduce the Cooldown of Blossom by 2s.
Increase the radius of Blossom by 16%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Crippling Throw by 1.7999999999999998s.
Reset the Cooldown of Vine after dropping to or below 30% Health.
Increase the range of Vine by 20%.
Reduce your damage taken by 24% for 4s after using Blossom.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your allies' Movement Speed by 10% for 4s after they are Healed by Blossom.
Reset the Cooldown of Vine after dropping to or below 30% Health.
Reduce your damage taken by 12% for 4s after using Blossom.
Reduce the Cooldown of Blossom by 2s.
Increase the radius of Blossom by 16%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your allies' Movement Speed by 10% for 4s after they are Healed by Blossom.
Reset the Cooldown of Vine after dropping to or below 30% Health.
Reduce your damage taken by 12% for 4s after using Blossom.
Reduce the Cooldown of Blossom by 2s.
Increase the radius of Blossom by 16%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Crippling Throw by 1.7999999999999998s.
Reset the Cooldown of Vine after dropping to or below 30% Health.
Increase the range of Vine by 20%.
Reduce your damage taken by 24% for 4s after using Blossom.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your allies' Movement Speed by 10% for 4s after they are Healed by Blossom.
Reset the Cooldown of Vine after dropping to or below 30% Health.
Reduce your damage taken by 12% for 4s after using Blossom.
Reduce the Cooldown of Blossom by 2s.
Increase the radius of Blossom by 16%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your allies' Movement Speed by 10% for 4s after they are Healed by Blossom.
Reset the Cooldown of Vine after dropping to or below 30% Health.
Reduce your damage taken by 12% for 4s after using Blossom.
Reduce the Cooldown of Blossom by 2s.
Increase the radius of Blossom by 16%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 30% after getting an Elimination.
Reset the Cooldown of Vine after dropping to or below 30% Health.
Reduce your damage taken by 12% for 4s after using Blossom.
Reduce the Cooldown of Blossom by 2s.
Increase the radius of Blossom by 12%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your allies' Movement Speed by 10% for 4s after they are Healed by Blossom.
Reset the Cooldown of Vine after dropping to or below 30% Health.
Reduce your damage taken by 12% for 4s after using Blossom.
Reduce the Cooldown of Blossom by 2s.
Increase the radius of Blossom by 16%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blossom by 2s.
Reduce your damage taken by 24% for 4s after using Blossom.
Increase your Movement Speed by 8% for 2s after using Vine.
Increase your allies' Movement Speed by 15% for 4s after they are Healed by Blossom.
Increase your Healing received by 10% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blossom by 2s.
Reduce your damage taken by 24% for 4s after using Blossom.
Increase your Movement Speed by 8% for 2s after using Vine.
Increase your allies' Movement Speed by 15% for 4s after they are Healed by Blossom.
Increase your Healing received by 10% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nine Lives by 5s.
Reduce the damage you take by 12% while at or below 40% Health.
Increase the Movement Speed bonus while using Prowl by 20%.
Heal for 80 every 1s while Prowl is active.
Reduce your damage taken by 12% for 2s after using Pounce.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.