This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Saati's invisibility by 0.625s after deployment of Dead Ringer.
Increase your Movement Speed by 6% for 2.5s after activating Blast Back.
Increase your maximum Ammo by 2.
Increase your Ultimate charge rate by 9%.
Reduce Damage taken by 12% for 1.5s after using Blast Back.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Rune of Travel by 1s.
Increase your maximum Health by 200
Heal for 200 after Teleporting to your Rune of Travel.
Gain 20% Lifesteal while Overcharge is active.
Reduce your damage taken by 20% while at or below 40% Health.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 4 Ammo after using Nade Launcher.
Heal for 180 for each enemy hit with Nade Launcher.
Decrease your damage taken by 20% for 3s after using Nade Launcher.
Increase your maximum Ammo by 4.
Reduce your active Cooldowns by 30% after getting an Elimination.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grants Marked ally 5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Increase the Movement Speed of any ally Marked by Mark of Fate by 9%.
Reduce the damage taken by an ally Healed by Abyssal Reconstruction by 4% for 1.6s after being Healed.
Heal for 240 over 1s after Healing an ally with Abyssal Reconstruction.
Mark of Fate now provides to its target an additional 25% of the Healing done to other allies with Abyssal Reconstruction.
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 12% while Projection is out.
Regenerate 10 Ammo every 0.5s for 1s after using Projection.
Gain a 390-Health Shield for 3s after dropping to or below 35% Health.
Increase your Movement Speed by 18% for 3s after activating Projection.
Reduce the Cooldown of Projection by 2.5s for each enemy hit by it.
Enemies hit by Projection are stunned for 1s and any enemy caught between your Projection and you when you Teleport takes 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the potency of Juggernaut's Knockup by 35%.
Gain a 250-Health Shield for 3s after dropping to or below 30% Health.
Reduce the Cooldown of Juggernaut by 3s after activating Soul Harvest.
Heal for 300 for each champion hit by Juggernaut.
Increase the distance traveled by Juggernaut by 32%.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce all active Cooldowns by 70% after getting an Elimination.
Reduce your damage taken by 15% for 4s after using Heroic Leap.
Reduce the Cooldown of Recovery by 1s.
Gain 36% Lifesteal against targets Slowed by Net Shot.
Reduce the Cooldown of Heroic Leap by 1.5s.
Heroic Leap deals 600 damage and applies a Knockback to enemies within 20 units of your landing location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 12% while Projection is out.
Regenerate 10 Ammo every 0.5s for 1s after using Projection.
Gain a 390-Health Shield for 3s after dropping to or below 35% Health.
Increase your Movement Speed by 18% for 3s after activating Projection.
Reduce the Cooldown of Projection by 2.5s for each enemy hit by it.
Enemies hit by Projection are stunned for 1s and any enemy caught between your Projection and you when you Teleport takes 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grants Marked ally 5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Increase the Movement Speed of any ally Marked by Mark of Fate by 9%.
Reduce the damage taken by an ally Healed by Abyssal Reconstruction by 4% for 1.6s after being Healed.
Heal for 240 over 1s after Healing an ally with Abyssal Reconstruction.
Mark of Fate now provides to its target an additional 25% of the Healing done to other allies with Abyssal Reconstruction.
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grants Marked ally 5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Increase the Movement Speed of any ally Marked by Mark of Fate by 9%.
Reduce the damage taken by an ally Healed by Abyssal Reconstruction by 4% for 1.6s after being Healed.
Heal for 240 over 1s after Healing an ally with Abyssal Reconstruction.
Mark of Fate now provides to its target an additional 25% of the Healing done to other allies with Abyssal Reconstruction.
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 12% while Projection is out.
Regenerate 10 Ammo every 0.5s for 1s after using Projection.
Gain a 390-Health Shield for 3s after dropping to or below 35% Health.
Increase your Movement Speed by 18% for 3s after activating Projection.
Reduce the Cooldown of Projection by 2.5s for each enemy hit by it.
Enemies hit by Projection are stunned for 1s and any enemy caught between your Projection and you when you Teleport takes 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 12 Ammo every 1s while Agility is active.
Heal for 80 after activating Shadow Step.
Generate 20 Ammo after activating Shadow Step.
Increase your maximum Ammo by 10.
Heal for 80 every 1s while Agility is active.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 12 Ammo every 1s while Agility is active.
Heal for 80 after activating Shadow Step.
Generate 20 Ammo after activating Shadow Step.
Increase your maximum Ammo by 10.
Heal for 80 every 1s while Agility is active.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 12 Ammo every 1s while Agility is active.
Heal for 80 after activating Shadow Step.
Generate 20 Ammo after activating Shadow Step.
Increase your maximum Ammo by 10.
Heal for 80 every 1s while Agility is active.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 12 Ammo every 1s while Agility is active.
Heal for 80 after activating Shadow Step.
Generate 20 Ammo after activating Shadow Step.
Increase your maximum Ammo by 10.
Heal for 80 every 1s while Agility is active.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 25% Lifesteal while using Iron Sights.
Reduce damage taken by 9% while using Hustle.
Reduce your weapon recoil by 60% while using Iron Sights.
Increase your maximum Health by 50.
Reduce the time it takes to bring up Iron Sights by 45%.
Switch your rifle to Three-Shot-Burst mode, increasing your effective range and firing three 210-damage shots every 0.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Juggernaut by 3s after activating Soul Harvest.
Gain a 200-Health Shield for 3s after activating Ignition.
Increase the potency of Juggernaut's Knockup by 21%.
Heal for 500 after activating Soul Harvest.
Each Soul Fragment gathered Heals you for 30.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 12 Ammo every 1s while Agility is active.
Heal for 80 after activating Shadow Step.
Generate 20 Ammo after activating Shadow Step.
Increase your maximum Ammo by 10.
Heal for 80 every 1s while Agility is active.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 12 Ammo every 1s while Agility is active.
Heal for 80 after activating Shadow Step.
Generate 20 Ammo after activating Shadow Step.
Increase your maximum Ammo by 10.
Heal for 80 every 1s while Agility is active.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 12 Ammo every 1s while Agility is active.
Heal for 80 after activating Shadow Step.
Generate 20 Ammo after activating Shadow Step.
Increase your maximum Ammo by 10.
Heal for 80 every 1s while Agility is active.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 12 Ammo every 1s while Agility is active.
Heal for 80 after activating Shadow Step.
Generate 20 Ammo after activating Shadow Step.
Increase your maximum Ammo by 10.
Heal for 80 every 1s while Agility is active.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 12 Ammo every 1s while Agility is active.
Heal for 80 after activating Shadow Step.
Generate 20 Ammo after activating Shadow Step.
Increase your maximum Ammo by 10.
Heal for 80 every 1s while Agility is active.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 12 Ammo every 1s while Agility is active.
Heal for 80 after activating Shadow Step.
Generate 20 Ammo after activating Shadow Step.
Increase your maximum Ammo by 10.
Heal for 80 every 1s while Agility is active.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 12 Ammo every 1s while Agility is active.
Heal for 80 after activating Shadow Step.
Generate 20 Ammo after activating Shadow Step.
Increase your maximum Ammo by 10.
Heal for 80 every 1s while Agility is active.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 12 Ammo every 1s while Agility is active.
Heal for 80 after activating Shadow Step.
Generate 20 Ammo after activating Shadow Step.
Increase your maximum Ammo by 10.
Heal for 80 every 1s while Agility is active.
Generate 1 Energy for every 80 damage done with your Submachine Guns.