This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 8% for 1s after hitting anything with Deadly Scythe.
Reduce the Cooldown of Dark Siphon by 1.6s after hitting at least one enemy with Obliteration.
Increase your Movement Speed by 25% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Reduce the damage you take by 8% for 3s after activating Tendril.
Gain a 150 Shield for 5s after activating Tendril.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 8% for 1s after hitting anything with Deadly Scythe.
Reduce the Cooldown of Dark Siphon by 1.6s after hitting at least one enemy with Obliteration.
Increase your Movement Speed by 25% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Reduce the damage you take by 8% for 3s after activating Tendril.
Gain a 150 Shield for 5s after activating Tendril.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 8% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Increase your maximum Moonlight capacity by 16%.
Heal for 40 every time you Heal an ally with Moonlight.
Gain a 300-Health Shield for 3s after activating Lunar Leap.
Increase Luna's Health by 450.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 25% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Consuming Darkness stacks Heals you for an additional 30 per stack.
Reduce the damage you take by 8% for 3s after activating Tendril.
Increase the Healing received from Dark Siphon by 50 health.
Generate 4% Ultimate charge for each enemy hit by Obliteration.