This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% for 2s after Combat Slide ends.
Reduce the Cooldown of Combat Slide by 20% for each enemy hit by your weapons.
You gain 25% Lifesteal against your Retribution target.
Increase your maximum Health by 50.
Increase the travel distance of Combat Slide by 10%.
Your weapon shots deal 680 damage every 0.7s, but your Ammo count is reduced.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 20% for 3s after activating Flutter.
Increase your maximum Health by 200.
Reduce your active Cooldowns by 32% after getting an Elimination.
Reduce the Cooldown of Dead Zone by 0.8s.
Generate 2 Ammo after activating Flutter.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 20% for 2s after activating Elemental Shift.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 1.7999999999999998s.
FrostFire Glide travels 10% faster.
Heal for 200 every 1s while using FrostFire Glide.
Elemental Shift reduces the Cooldown of Frostfire Glide by 1.2s.
Remaining still for 1s creates a Mana Rift around you that generates Mana every 1s. Leaving the Mana Rift destroys it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dodge Roll by 4s if you hit an enemy with your first weapon shot after using Dodge Roll.
Increase the distance traveled when using Dodge Roll by 10%.
Reset the Cooldown of Dodge Roll after dropping to or below 30% Health.
Increase your maximum Health by 200.
Reduce the Cooldown of Dodge Roll by 4s after hitting an enemy with Disengage.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 20% for 3s after activating Flutter.
Increase your maximum Health by 200.
Reduce your active Cooldowns by 32% after getting an Elimination.
Reduce the Cooldown of Dead Zone by 0.8s.
Generate 2 Ammo after activating Flutter.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase your maximum Health by 100.
Heal for 60 for each enemy hit with Nade Launcher.
Reduce the Cooldown of Nade Launcher by 2s.
Decrease your damage taken by 20% for 3s after using Nade Launcher.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your Movement Speed by 2.75% for 3s after hitting at least one enemy with Detonate.
Heal for 45 for each Sticky Bomb you Detonate.
Increase the effect of Poppy Bomb’s Knockback by 15% and cause Poppy Bomb to explode on contact with any surface.
Increase the radius of Sticky Bombs' explosions by 20%, but reduce maximum Ammo count by 2.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Chain range of Shock Pulse by 24%.
Increase your maximum Health by 100.
Generate 12% of your Ammo for each unique enemy hit by Shock Pulse.
Heal for 120 for each enemy hit with Shock Pulse.
Allies inside your Healing Totem gain 24% increased Movement Speed for 1s.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Poison Bolts by 3.2s.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -5s.
Increase your Movement Speed by 40% for 2s after entering Smoke Screen.
Heal for 500 over 2s while in Smoke Screen.
Reduce the Cooldown of Smoke Screen by 0.5s for each enemy hit by Poison Bolts.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 8% Lifesteal against enemies Revealed by Sensor Drone.
Sensor Drone's Reveal persists for 0.7s after an enemy leaves its Reveal range.
Hitting an enemy with a weapon shot has a 48% chance to not consume Ammo.
Increase your Movement Speed by 20%.
Gain 16% Lifesteal.
After firing continuously for 2s, gain 10% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the size of your Fire Spit by 48%.
Increase your maximum Health by 150.
Reduce the Cooldown of Thrust by 4.8s for each enemy hit with Fire Spit.
Reduce the Cooldown of Fire Spit by 2.5s for each enemy hit by it.
Heal for 50 for each enemy hit with Fire Spit.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Increase the lateral movement from each use of Explosive Personality by 40%.
Reduce the Cooldown of Cluster Grenade by 0.4s for each enemy hit by the initial and secondary explosions.
Increase the explosion radius of Cluster Grenade's initial explosion by 24%.
Generate 1 ammo for every -200 explosive damage done.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 5% for 3s after activating Flutter.
Increase your maximum Health by 100.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce the Cooldown of Seedling by 2.5s for each enemy hit by it.
Generate 2 Ammo after activating Flutter.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shatter by 2.5s.
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
Increase your maximum Health by 50.
Reduce your active Cooldowns by 3s after getting an Elimination.
Reduce the Cooldown of Illusion by 2.5s when an Illusion dies to an enemy.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Every Soul Charge you detonate generates 1 Ammo.
Increase your Ultimate charge rate by 35%.
Heal for 210 every 1s while channeling Restore Soul.
Reduce the cast time of Shadow Travel by 50%.
Increase your maximum Health by 50.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Healing Potion by 32%.
Increase your Healing received by 24% while at or below 50% Health.
Heal for 60 every 1s while Weightless is active.
Increase your jump speed by an additonal 10% while using Weightless.
Reduce the Cooldown of Healing Potion by 3s for each ally it hits.
Potion Launcher also Heals allies hit for 750 and your Potion Launcher fire rate is increased by 10%. You no longer take damage from your weapon shots. Curative (+20% Healing )
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 5% for 3s after activating Flutter.
Increase your maximum Health by 100.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce the Cooldown of Seedling by 2.5s for each enemy hit by it.
Generate 2 Ammo after activating Flutter.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 1.
Generate 3 Ammo for each enemy hit with Valor.
Reduce the Cooldown of Grace by 1.5s for each enemy hit with Valor. Can only happen once every 3s.
Increase your maximum Health by 150.
Reduce your active Cooldowns by 40% after getting an Elimination.
Hitting an enemy with Heirloom Rifle increases your Heirloom Rifle damage against that enemy by 7% for 3s, stacking up to 5 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 20% for 2s after activating Elemental Shift.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 1.7999999999999998s.
FrostFire Glide travels 10% faster.
Heal for 200 every 1s while using FrostFire Glide.
Elemental Shift reduces the Cooldown of Frostfire Glide by 1.2s.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 20% while at or below 40% Health.
Increase your maximum Health by 150
Increase your Movement Speed by 40% while Rune of Travel is active.
Gain 5% Lifesteal while Overcharge is active.
Reduce the cooldown of Rune of Travel by 2s.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Shell Shield by 0.6s.
Reduce the Cooldown of Shell Shield by 1s for every 1000 damage Absorbed.
Increase the Health of Shell Shield by 1000.
Heal for 110 every 1s while Shell Shield is active.
Regenerate 1 Ammo every 0.5s for 1s after activating Dredge Anchor.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce scope-in and scope-out time by 60%.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 150.
Hitting an enemy with a fully-charged Sniper Mode shot generates 1 Ammo.
Reset the Cooldown of Transporter after dropping to or below 24% Health. This can only happen once every 30 seconds.
Increase your Movement Speed while in Sniper Mode by 125%.
Using Transporter instantly Teleports you to its target location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 10% for 3s after activating Flutter.
Increase your maximum Health by 100.
Reduce your active Cooldowns by 32% after getting an Elimination.
Reduce the Cooldown of Seedling by 2.5s for each enemy hit by it.
Generate 2 Ammo after activating Flutter.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Billow by 70% after getting an Elimination.
Increase your maximum Ammo by 1.
Reduce the Cooldown of Whirl by 1s after using Billow.
Increase your Movement Speed by 30% for 3s after activating Counter.
Reduce the Cooldown of Counter by 75% after successfully hitting an enemy with Counter.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 20% while at or below 40% Health.
Increase your maximum Health by 150
Increase your Movement Speed by 40% while Rune of Travel is active.
Gain 5% Lifesteal while Overcharge is active.
Reduce the cooldown of Rune of Travel by 2s.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.