This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 16% for 4s after using Fire Bomb.
Generate 6 Ammo after getting an Elimination.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase your maximum Ammo by 10.
Reduce the Cooldown of Fire Bomb by 1.7999999999999998s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
You do not consume Ammo for 2.5s after hitting an enemy with Poison Bolts.
Increase your maximum Ammo by 10.
Increase your Movement Speed by 10% while Hidden is active.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -5s.
Reduce the Cooldown of Poison Bolts by 1.6s.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Reduce the Cooldown of Whirl by 1s after using Billow.
Reduce the Cooldown of Whirl by 1.5s for each enemy it hits.
Increase your Reload Speed by 30%.
Increase your maximum Ammo by 3.
Spite deals 20% of its target's maximum Health with each hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal the target of your Protection for 225.
Reduce your active Cooldowns by 16% after getting an Elimination.
Gain a 100-Health Shield after activating Nullify.
Increase your Movement Speed by 50% during Recharge and for 3s after it ends.
Heal for 300 after activating Recharge.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel speed of Hail of Bombs when deploying it by 30%.
Hits with Grenade Launcher increase Reload Speed by 5% for 1s, stacking up to 3 times. Additional hits refresh the duration.
Increase the area of effect of all your explosions by 10%.
Heal for 30 for each enemy hit by the initial and secondary explosions of Cluster Grenade.
Heal for 90 for each use of Explosive Personality.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal the target of your Protection for 225.
Reduce your active Cooldowns by 16% after getting an Elimination.
Gain a 100-Health Shield after activating Nullify.
Increase your Movement Speed by 50% during Recharge and for 3s after it ends.
Heal for 300 after activating Recharge.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 16% for 4s after using Fire Bomb.
Generate 6 Ammo after getting an Elimination.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase your maximum Ammo by 10.
Reduce the Cooldown of Fire Bomb by 1.7999999999999998s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal the target of your Protection for 225.
Reduce your active Cooldowns by 16% after getting an Elimination.
Gain a 100-Health Shield after activating Nullify.
Increase your Movement Speed by 50% during Recharge and for 3s after it ends.
Heal for 300 after activating Recharge.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel speed of Hail of Bombs when deploying it by 30%.
Hits with Grenade Launcher increase Reload Speed by 5% for 1s, stacking up to 3 times. Additional hits refresh the duration.
Increase the area of effect of all your explosions by 10%.
Heal for 30 for each enemy hit by the initial and secondary explosions of Cluster Grenade.
Heal for 90 for each use of Explosive Personality.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Heal for 50 after activating Nullify.
Increase your Movement Speed by 50% during Recharge and for 3s after it ends.
Reduce your active Cooldowns by 8% after getting an Elimination.
Heal for 300 after activating Recharge.
Increase the damage done by allies by 10% while they are Shielded by Protection.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Reduce the Cooldown of Whirl by 1s after using Billow.
Reduce the Cooldown of Whirl by 1.5s for each enemy it hits.
Increase your Reload Speed by 30%.
Increase your maximum Ammo by 3.
Spite deals 20% of its target's maximum Health with each hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 16% for 4s after using Fire Bomb.
Generate 6 Ammo after getting an Elimination.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase your maximum Ammo by 10.
Reduce the Cooldown of Fire Bomb by 1.7999999999999998s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Heal for 50 after activating Nullify.
Increase your Movement Speed by 50% during Recharge and for 3s after it ends.
Reduce your active Cooldowns by 8% after getting an Elimination.
Heal for 300 after activating Recharge.
Increase the damage done by allies by 10% while they are Shielded by Protection.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 15%.
Heal for 100 after activating Flutter.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase the duration of Dead Zone by 0.6s.
Reduce the Cooldown of Seedling by 2.5s for each enemy hit by it.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300-Health Shield for 3s after activating Rocket Boots.
Increase the Health of Barricade by 400.
Heal for 250 every 1s for 3s after activating Rocket Boots.
Increase the Health of all your Turrets by 280.
Heal for 80 each time one of your base Turrets hits an enemy.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Reduce the Cooldown of Whirl by 1s after using Billow.
Reduce the Cooldown of Whirl by 1.5s for each enemy it hits.
Increase your Reload Speed by 30%.
Increase your maximum Ammo by 3.
Spite deals 20% of its target's maximum Health with each hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal the target of your Protection for 225.
Reduce your active Cooldowns by 16% after getting an Elimination.
Gain a 100-Health Shield after activating Nullify.
Increase your Movement Speed by 50% during Recharge and for 3s after it ends.
Heal for 300 after activating Recharge.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Heal for 50 after activating Nullify.
Increase your Movement Speed by 50% during Recharge and for 3s after it ends.
Reduce your active Cooldowns by 8% after getting an Elimination.
Heal for 300 after activating Recharge.
Increase the damage done by allies by 10% while they are Shielded by Protection.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal the target of your Protection for 225.
Reduce your active Cooldowns by 16% after getting an Elimination.
Gain a 100-Health Shield after activating Nullify.
Increase your Movement Speed by 50% during Recharge and for 3s after it ends.
Heal for 300 after activating Recharge.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal the target of your Protection for 225.
Reduce your active Cooldowns by 16% after getting an Elimination.
Gain a 100-Health Shield after activating Nullify.
Increase your Movement Speed by 50% during Recharge and for 3s after it ends.
Heal for 300 after activating Recharge.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 15%.
Heal for 100 after activating Flutter.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase the duration of Dead Zone by 0.6s.
Reduce the Cooldown of Seedling by 2.5s for each enemy hit by it.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal the target of your Protection for 225.
Reduce your active Cooldowns by 16% after getting an Elimination.
Gain a 100-Health Shield after activating Nullify.
Increase your Movement Speed by 50% during Recharge and for 3s after it ends.
Heal for 300 after activating Recharge.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Reduce the Cooldown of Whirl by 1s after using Billow.
Reduce the Cooldown of Whirl by 1.5s for each enemy it hits.
Increase your Reload Speed by 30%.
Increase your maximum Ammo by 3.
Spite deals 20% of its target's maximum Health with each hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed of your Protection target by 20% for 2s.
Reduce your active Cooldowns by 16% after getting an Elimination.
Generate 2 Ammo after activating Recharge.
Heal the target of your Protection for 375.
Increase your Movement Speed by 50% during Recharge and for 3s after it ends.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300-Health Shield for 3s after activating Rocket Boots.
Increase the Health of Barricade by 400.
Heal for 250 every 1s for 3s after activating Rocket Boots.
Increase the Health of all your Turrets by 280.
Heal for 80 each time one of your base Turrets hits an enemy.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.