This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 after Teleporting to your Rune of Travel.
Increase the duration of Rune of Travel by 3s.
Heal for 210 after activating Blitz Upper.
Increase your maximum Ammo by 12.
Increase your maximum Health by 150
Rune of Travel no longer automatically activates, and if the Rune is not used the Cooldown is reset.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 240-Health Shield for 4s after activating Combat Trance.
Increase your maximum Ammo by 2.
Hitting enemies with Bladed Chakrams Heals you for 45.
Heal for 160 for each enemy hit by Heavy Blade.
Heal for 90 every 1s while Combat Trance is active.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 240-Health Shield for 4s after activating Combat Trance.
Increase your maximum Ammo by 2.
Hitting enemies with Bladed Chakrams Heals you for 45.
Heal for 160 for each enemy hit by Heavy Blade.
Heal for 90 every 1s while Combat Trance is active.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 after Teleporting to your Rune of Travel.
Increase the duration of Rune of Travel by 3s.
Heal for 210 after activating Blitz Upper.
Increase your maximum Ammo by 12.
Increase your maximum Health by 150
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 240-Health Shield for 4s after activating Combat Trance.
Increase your maximum Ammo by 2.
Hitting enemies with Bladed Chakrams Heals you for 45.
Heal for 160 for each enemy hit by Heavy Blade.
Heal for 90 every 1s while Combat Trance is active.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Area of Effect of Explosive Dodge bombs by 30%.
Decrease the recoil of Mag Dump by 30%.
Increase your Reload Speed by 10%.
Increase your Movement Speed by 16% while in Automatic fire mode.
Increase the distance traveled by Explosive Dodge by 15%.
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Dealing damage with Pyre Ball reduces the Cooldown of Frost Bomb by 2.4000000000000004s.
Heal for 200 every 1s while using FrostFire Glide.
Increase your Movement Speed while casting Inferno Cannon by 60%.
Increase the Mana generation of Frost Bomb by 45%.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 1.2s.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 after using Blink.
Generate 3 Ammo after activating Soar.
Increase your Movement Speed during Soar by 14%.
Heal for 240 every 1s while Ice Block is active.
Increase your Reload Speed by 20% for 4s after using Blink.
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Fire Bomb heals you for 200 over 2s.
Generate 6 Ammo after using Nade Launcher.
Heal for 180 for each enemy hit with Nade Launcher.
Increase your maximum Health by 150.
Heal for 800 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Ice Block by 1.25s.
Increase the distance traveled by Blink by 18%.
Increase your Movement Speed during Soar by 21%.
Increase maximum Health by 120.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase the damage you deal with your weapon shots by 25% for 3s after Soar ends.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Fire Bomb heals you for 200 over 2s.
Generate 6 Ammo after using Nade Launcher.
Heal for 180 for each enemy hit with Nade Launcher.
Increase your maximum Health by 150.
Heal for 800 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Fire Bomb heals you for 200 over 2s.
Generate 6 Ammo after using Nade Launcher.
Heal for 180 for each enemy hit with Nade Launcher.
Increase your maximum Health by 150.
Heal for 800 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo after activating Ice Block.
Increase the distance traveled by Blink by 24%.
Increase your Movement Speed during Soar by 28%.
Heal for 150 after using Blink.
Generate 1 Ammo after activating Soar.
Increase the damage you deal with your weapon shots by 25% for 3s after Soar ends.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Fire Bomb heals you for 200 over 2s.
Generate 6 Ammo after using Nade Launcher.
Heal for 180 for each enemy hit with Nade Launcher.
Increase your maximum Health by 150.
Heal for 800 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Fire Bomb heals you for 200 over 2s.
Generate 6 Ammo after using Nade Launcher.
Heal for 180 for each enemy hit with Nade Launcher.
Increase your maximum Health by 150.
Heal for 800 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Fire Bomb heals you for 200 over 2s.
Generate 6 Ammo after using Nade Launcher.
Heal for 180 for each enemy hit with Nade Launcher.
Increase your maximum Health by 150.
Heal for 800 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Fire Bomb heals you for 200 over 2s.
Generate 6 Ammo after using Nade Launcher.
Heal for 180 for each enemy hit with Nade Launcher.
Increase your maximum Health by 150.
Heal for 800 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Fire Bomb heals you for 200 over 2s.
Generate 6 Ammo after using Nade Launcher.
Heal for 180 for each enemy hit with Nade Launcher.
Increase your maximum Health by 150.
Heal for 800 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Fire Bomb heals you for 200 over 2s.
Generate 6 Ammo after using Nade Launcher.
Heal for 180 for each enemy hit with Nade Launcher.
Increase your maximum Health by 150.
Heal for 800 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 240-Health Shield for 4s after activating Combat Trance.
Increase your maximum Ammo by 2.
Hitting enemies with Bladed Chakrams Heals you for 45.
Heal for 160 for each enemy hit by Heavy Blade.
Heal for 90 every 1s while Combat Trance is active.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the time it takes to Quick Switch to your Pistol by 40%.
Increase your Movement Speed by 30% for 2s after entering Stealth.
Generate 45 Energy after getting an Elimination.
Increase the maximum Ammo count of both your weapons by 2.
While you have your Talon Rifle equipped, the Cooldown of Flare is reduced by 0.6000000000000001s every 1s.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the area that Flare will Reveal enemies by 50%.
Reduce the Movement Speed penalty of Scope by 60%.
Flare lasts 1.7999999999999998s longer.
Increase the maximum Ammo count of both your weapons by 2.
Increase your maximum Health by 100.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 180 Health every 1s during while using Rapid Shot.
Heal for 210 after hitting an enemy with Crippling Arrow.
Reduce the Movement Speed penalty while drawing your Longbow by 60%.
Increase your maximum Health by 150.
Heal for 240 after using Withdraw.
Increase the rate at which your Longbow charges by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 150 health.
Heal for 180 for each enemy hit with Obliteration.
Consuming Darkness stacks Heals you for an additional 30 per stack.
Increase your maximum Health by 150.
Gain a 225 Shield for 5s after activating Tendril.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 240-Health Shield for 4s after activating Combat Trance.
Increase your maximum Ammo by 2.
Hitting enemies with Bladed Chakrams Heals you for 45.
Heal for 160 for each enemy hit by Heavy Blade.
Heal for 90 every 1s while Combat Trance is active.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.