This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
After 1s of standing still, regenerate 5 Ammo every 2s.
Increase the number of targets affected by Oppressor Mines by 3.
Increase the range of Oppressor Mine beams by 40%.
Increase your Movement Speed by 27% for 2s after Teleporting with Transporter.
Hitting an enemy with a fully-charged Sniper Mode shot generates 4 Ammo.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing done by Rend Soul by 8%.
Increase your Movement Speed by 24% while Shadow Travel is active.
Increase your maximum Ammo by 10.
Every Soul Charge you detonate generates 5 Ammo.
Regenerate 2 Ammo every 0.5s while channeling Restore Soul.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Regenerate 2 Ammo every 1s while using Hustle.
Gain 25% Lifesteal while using Iron Sights.
Reduce the Cooldown of Frag Grenade by 3s for each enemy hit by it.
Increase your maximum Ammo by 6.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Regenerate 2 Ammo every 1s while using Hustle.
Gain 25% Lifesteal while using Iron Sights.
Reduce the Cooldown of Frag Grenade by 3s for each enemy hit by it.
Increase your maximum Ammo by 6.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nine Lives by 1s.
Increase your Movement Speed by 40% for 3s after using Pounce.
Reduce your damage taken by 16% for 2s after using Pounce.
Heal for 280 after using Pounce.
Heal for an additional 160 with Nine Lives.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
After 1s of standing still, regenerate 5 Ammo every 2s.
Increase the number of targets affected by Oppressor Mines by 3.
Increase the range of Oppressor Mine beams by 40%.
Increase your Movement Speed by 27% for 2s after Teleporting with Transporter.
Hitting an enemy with a fully-charged Sniper Mode shot generates 4 Ammo.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blossom by 2s.
Reduce your active Cooldowns by 10% after getting an Elimination.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 2.4s.
Reduce the Cooldown of Vine by 1s after hitting an enemy with Crippling Throw.
Reduce the Cooldown of Crippling Throw by 2.4s.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Commander's Grab by 3s.
Reduce your active Cooldowns by 16% after getting an Elimination.
Reduce the Cooldown of Battle Shout by 1.7999999999999998s.
Increase your maximum Ammo by 3.
Gain 16% Lifesteal.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 180 for each enemy hit by Calamity Blast.
Increase your maximum Health by 150.
Reduce the damage required to generate a Calamity Blast charge by 500.
Generate 10% Power Siphon charge for each enemy hit with Calamity Blast.
Increase the leap distance of Shatterfall by 10%.
Reduce the damage you take by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Regenerate 2 Ammo every 1s while using Hustle.
Gain 25% Lifesteal while using Iron Sights.
Reduce the Cooldown of Frag Grenade by 3s for each enemy hit by it.
Increase your maximum Ammo by 6.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Oppressor Mine generates 6 Ammo.
Reduce the Cooldown of Oppressor Mine by 4.8s.
Hitting an enemy with your Sniper Rifle in Carbine mode lowers the Cooldown of Transporter by 0.15s.
Reset the Cooldown of Transporter after dropping to or below 24% Health. This can only happen once every 30 seconds.
Increase the range of Oppressor Mine beams by 100%.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Poison Bolts by 4s.
Reduce the Cooldown of Hidden by 2s.
Increase the duration of Hidden by 2s.
Generate 12 Ammo after getting an Elimination.
Increase your maximum Ammo by 6.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the area that Flare will Reveal enemies by 50%.
Reduce the Movement Speed penalty of Scope by 60%.
Flare lasts 1.7999999999999998s longer.
Increase the maximum Ammo count of both your weapons by 2.
Increase your maximum Health by 100.
Flare deals 250% base damage, has significantly increased Projectile Speed, and has its Cooldown reduced by 10s, but no longer Reveals enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blossom by 2s.
Reduce your active Cooldowns by 10% after getting an Elimination.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 2.4s.
Reduce the Cooldown of Vine by 1s after hitting an enemy with Crippling Throw.
Reduce the Cooldown of Crippling Throw by 2.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 after using Counter.
Reduce the Cooldown of Whirl by 1s after using Billow.
Reduce the Cooldown of Whirl by 1s for each enemy it hits.
Increase your maximum Ammo by 5.
Increase your maximum Health by 150.
Spite deals 20% of its target's maximum Health with each hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 100.
Increase the number of targets affected by Oppressor Mines by 3.
Activating Transporter generates 8 Ammo.
Activating Oppressor Mine generates 9 Ammo.
Increase your maximum Health by 250.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% for 2s after Body and Soul ends.
Decrease the Cooldown of Body and Soul by 2.4s.
Increase the duration of Curse stacks by 1.2s.
Heal for 68 every 0.25s during Body and Soul.
Increase your maximum Health by 50.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.