This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 320 every 1s for 3s after activating Stasis Field.
Increase your Healing received from others by 15% while at or below 50% Health.
Second Chance sends you 0.4s further into the past.
Increase your maximum Health by 600.
Generate 3 Ammo after hitting a fully-charged weapon shot.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal yourself for 40% of Healing Potion's effect if you hit an ally but not yourself.
Increase the radius of Healing Potion by 24%.
Reduce your active Cooldowns by 32% after getting an Elimination.
Reduce the Cooldown of Healing Potion by 2.4s for each ally it hits.
Increase the duration of Weightless by 0.8s.
Potion Launcher also Heals allies hit for 750 and your Potion Launcher fire rate is increased by 10%. You no longer take damage from your weapon shots. Curative (+20% Healing )
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 15% while standing in Warder's Field.
Reduce the Cooldown of Warder's Field by 3s.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase your maximum Health by 450.
Reduce the Cooldown of Earthen Guard by 1.5s.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Increase the duration of the Lift applied by Reckoning by 10%.
Using an ability above Ire threshold Heals you for 225.
Reduce the damage you take by 9% while at least one wall segment of Sanctuary is active.
Reduce the damage you take by 12% for 2s after activating Conviction.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each Soul Fragment gathered Heals you for 45.
Heal for 150 for each champion hit by Juggernaut.
Increase your maximum Health by 150.
Reduce your damage taken by 15% for 3s after activating Ignition.
Reduce your damage taken by 25% for 3s after activating Soul Harvest.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 100-health Shield for 3s after dropping to or below 50% Health.
Elemental Shift reduces the Cooldown of Frostfire Glide by 1.7999999999999998s.
Reduce your damage taken by 25% for 2s after activating Elemental Shift.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 2.4s.
Increase your maximum Health by 100.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Gain a 75 Shield for 5s after activating Tendril.
Reduce the Cooldown of Dark Siphon and Obliteration by 1.6s after activating Tendril.
Reduce the damage you take by 16% for 3s after activating Tendril.
Reduce the cooldown of Tendril by 1.7999999999999998s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 15.
Generate 5 Ammo after activating Commander's Grab.
Reduce the Cooldown of Battle Shout by 3s.
Generate 4 Ammo after activating Battle Shout.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo after activating Siege Shield.
Increase the Knockback distance of Kinetic Burst by 24%.
Reduce the Cooldown of Siege Shield by 3s for each enemy hit with Kinetic Burst.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce the Cooldown of Siege Shield by 3.2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fireball by 2.25s.
Increase your Movement Speed by 16% for 3s after hitting an enemy with Fireball.
Increase the travel distance of Charge by 30%.
Gain a 450-Health Shield for 3s after you use Charge.
Heal for 300 for each enemy hit with Fireball.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 16% after getting an Elimination.
Heal for 140 every 1s while Earthen Guard is active.
Reduce the Cooldown of Earthen Guard by 2.5s.
Reduce the Cooldown of Warder's Field by 2s.
Increase your maximum Ammo by 1.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Luna's redeploy by 0.4s after healing with Moonlight.
Regenerate 4% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Reduce the cooldown of Luna's initial deploy by 2.4s.
Increase your maximum Moonlight capacity by 24%.
Increase Luna's deploy range by 80%.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.