This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blast Shot by 2.5s for each enemy it hits.
Increase your maximum Ammo by 1.
Increase your maximum Health by 100.
Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.
Heal for 300 over 2s for each enemy hit by Blast Shot.
Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1.7999999999999998% Ultimate charge every 1s while Combat Trance is active.
Heal for 225 every 1s while Combat Trance is active.
Increase your maximum Ammo by 1.
Gain a 60-Health Shield for 4s after activating Combat Trance.
Increase your maximum Health by 250.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.