This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.
Passing through Stasis Field increases your allies' or your own Movement Speed by 7% for 3s.
Generate 2 Ammo after hitting a fully-charged weapon shot.
Heal for 160 every 1s for 3s after activating Stasis Field.
Increase your maximum Health by 750.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.
Second Chance sends you 0.4s further into the past.
Increase your maximum Health by 150.
Your weapon doesn't consume Ammo for 4.800000000000001s after activating Stasis Field.
Passing through Stasis Field increases your allies' or your own Movement Speed by 35% for 3s.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.
Passing through Stasis Field increases your allies' or your own Movement Speed by 7% for 3s.
Generate 2 Ammo after hitting a fully-charged weapon shot.
Heal for 160 every 1s for 3s after activating Stasis Field.
Increase your maximum Health by 750.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.
Passing through Stasis Field increases your allies' or your own Movement Speed by 7% for 3s.
Generate 2 Ammo after hitting a fully-charged weapon shot.
Heal for 160 every 1s for 3s after activating Stasis Field.
Increase your maximum Health by 750.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.
Passing through Stasis Field increases your allies' or your own Movement Speed by 7% for 3s.
Generate 2 Ammo after hitting a fully-charged weapon shot.
Heal for 160 every 1s for 3s after activating Stasis Field.
Increase your maximum Health by 750.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.
Second Chance sends you 0.4s further into the past.
Increase your maximum Health by 150.
Your weapon doesn't consume Ammo for 4.800000000000001s after activating Stasis Field.
Passing through Stasis Field increases your allies' or your own Movement Speed by 35% for 3s.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.
Second Chance sends you 0.4s further into the past.
Increase your maximum Health by 150.
Your weapon doesn't consume Ammo for 4.800000000000001s after activating Stasis Field.
Passing through Stasis Field increases your allies' or your own Movement Speed by 35% for 3s.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.
Second Chance sends you 0.4s further into the past.
Increase your maximum Health by 150.
Your weapon doesn't consume Ammo for 4.800000000000001s after activating Stasis Field.
Passing through Stasis Field increases your allies' or your own Movement Speed by 35% for 3s.
When you use Second Chance you also Rewind enemies within 20 units 3s into the past.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.
Increase your Healing received from others by 5% while at or below 50% Health.
Generate 2 Ammo after hitting a fully-charged weapon shot.
Heal for 240 every 1s for 3s after activating Stasis Field.
Increase your maximum Health by 600.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.
Increase your Healing received from others by 5% while at or below 50% Health.
Generate 2 Ammo after hitting a fully-charged weapon shot.
Heal for 240 every 1s for 3s after activating Stasis Field.
Increase your maximum Health by 600.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.
Increase your Healing received from others by 5% while at or below 50% Health.
Generate 2 Ammo after hitting a fully-charged weapon shot.
Heal for 240 every 1s for 3s after activating Stasis Field.
Increase your maximum Health by 600.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.
Increase your Healing received by 6% while Stasis Field is active.
Generate 2 Ammo after hitting a fully-charged weapon shot.
Heal for 160 every 1s for 3s after activating Stasis Field.
Increase your maximum Health by 750.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Counter by 75% after successfully hitting an enemy with Counter.
Increase your Movement Speed by 11% while Billow is active.
Increase your Movement Speed by 20% for 3s after activating Counter.
Increase the travel distance of Whirl by 24%.
Increase your maximum Health by 200.
Spite deals 20% of its target's maximum Health with each hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Reduce Damage taken by 6% for 1.5s after using Blast Back.
Increase the Distance enemies are Knocked Back by from Blast Back by 20%
Increase your maximum Ammo by 2.
Increase your Movement Speed by 24% for 2.5s after activating Blast Back.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 500-Health Shield for 3s after activating Lunar Leap.
Increase your maximum Health by 50.
Generate 6 Ammo after using Lunar Leap.
Reset the Cooldown of Lunar Leap after dropping to or below 45% Health.
Lower your gravity and increase your air control by 30% while firing your Light Bow.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.
Second Chance sends you 0.4s further into the past.
Increase your maximum Health by 150.
Your weapon doesn't consume Ammo for 4.800000000000001s after activating Stasis Field.
Passing through Stasis Field increases your allies' or your own Movement Speed by 35% for 3s.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Battle Shout by 3s.
Increase your Healing received by 12% while your Bulwark is active.
Increase your Movement Speed by 16% for 3s after activating Battle Shout.
Increase your maximum Health by 300.
Increase your maximum Ammo by 12.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.
Second Chance sends you 0.4s further into the past.
Increase your maximum Health by 150.
Your weapon doesn't consume Ammo for 4.800000000000001s after activating Stasis Field.
Passing through Stasis Field increases your allies' or your own Movement Speed by 35% for 3s.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.
Increase your Healing received from others by 5% while at or below 50% Health.
Generate 2 Ammo after hitting a fully-charged weapon shot.
Increase your maximum Health by 300.
Second Chance sends you 2s further into the past.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Counter by 75% after successfully hitting an enemy with Counter.
Increase your Movement Speed by 11% while Billow is active.
Increase your Movement Speed by 20% for 3s after activating Counter.
Increase the travel distance of Whirl by 24%.
Increase your maximum Health by 200.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.
Increase your maximum Health by 150.
Generate 2 Ammo after hitting a fully-charged weapon shot.
Increase your Healing received by 12% while Stasis Field is active.
Heal for 400 every 1s for 3s after activating Stasis Field.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.
Increase your maximum Health by 150.
Generate 2 Ammo after hitting a fully-charged weapon shot.
Increase your Healing received by 12% while Stasis Field is active.
Heal for 400 every 1s for 3s after activating Stasis Field.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.
Increase your Healing received from others by 5% while at or below 50% Health.
Increase your maximum Health by 150.
Your weapon doesn't consume Ammo for 4.800000000000001s after activating Stasis Field.
Passing through Stasis Field increases your allies' or your own Movement Speed by 35% for 3s.
Greatly increase the size of Stasis Field, but its Cooldown is increased by 65%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Gourd by 4s.
Increase your Movement Speed by 4%.
Increase your maximum Health by 50.
Increase the Movement Speed of allies affected by Mending Spirits by 15%.
Reduce your damage taken by 20% while Healing an ally with Mending Spirits.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.
Increase your maximum Health by 150.
Generate 2 Ammo after hitting a fully-charged weapon shot.
Increase your Healing received from others by 10% while at or below 50% Health.
Heal for 400 every 1s for 3s after activating Stasis Field.
Greatly increase the size of Stasis Field, but its Cooldown is increased by 65%.