This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 200 health.
Reduce the damage you take by 4% for 3s after activating Tendril.
Reduce the damage you take by 10% for 4s after hitting an enemy with Dark Siphon.
Increase your maximum Health by 200.
Consuming Darkness stacks Heals you for an additional 20 per stack.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 200 health.
Reduce the damage you take by 4% for 3s after activating Tendril.
Reduce the damage you take by 10% for 4s after hitting an enemy with Dark Siphon.
Increase your maximum Health by 200.
Consuming Darkness stacks Heals you for an additional 20 per stack.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 200 health.
Reduce the damage you take by 4% for 3s after activating Tendril.
Reduce the damage you take by 10% for 4s after hitting an enemy with Dark Siphon.
Increase your maximum Health by 200.
Consuming Darkness stacks Heals you for an additional 20 per stack.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 200 health.
Reduce the damage you take by 4% for 3s after activating Tendril.
Reduce the damage you take by 10% for 4s after hitting an enemy with Dark Siphon.
Increase your maximum Health by 200.
Consuming Darkness stacks Heals you for an additional 20 per stack.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 200 health.
Reduce the damage you take by 4% for 3s after activating Tendril.
Reduce the damage you take by 10% for 4s after hitting an enemy with Dark Siphon.
Increase your maximum Health by 200.
Consuming Darkness stacks Heals you for an additional 20 per stack.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 200 health.
Reduce the damage you take by 4% for 3s after activating Tendril.
Reduce the damage you take by 10% for 4s after hitting an enemy with Dark Siphon.
Increase your maximum Health by 200.
Consuming Darkness stacks Heals you for an additional 20 per stack.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 200 health.
Reduce the damage you take by 4% for 3s after activating Tendril.
Reduce the damage you take by 10% for 4s after hitting an enemy with Dark Siphon.
Increase your maximum Health by 200.
Consuming Darkness stacks Heals you for an additional 20 per stack.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 200 health.
Reduce the damage you take by 4% for 3s after activating Tendril.
Reduce the damage you take by 10% for 4s after hitting an enemy with Dark Siphon.
Increase your maximum Health by 200.
Consuming Darkness stacks Heals you for an additional 20 per stack.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 200 health.
Reduce the damage you take by 4% for 3s after activating Tendril.
Reduce the damage you take by 10% for 4s after hitting an enemy with Dark Siphon.
Increase your maximum Health by 200.
Consuming Darkness stacks Heals you for an additional 20 per stack.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 200 health.
Reduce the damage you take by 4% for 3s after activating Tendril.
Reduce the damage you take by 10% for 4s after hitting an enemy with Dark Siphon.
Increase your maximum Health by 200.
Consuming Darkness stacks Heals you for an additional 20 per stack.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 200 health.
Reduce the damage you take by 4% for 3s after activating Tendril.
Reduce the damage you take by 10% for 4s after hitting an enemy with Dark Siphon.
Increase your maximum Health by 200.
Consuming Darkness stacks Heals you for an additional 20 per stack.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 200 health.
Reduce the damage you take by 4% for 3s after activating Tendril.
Reduce the damage you take by 10% for 4s after hitting an enemy with Dark Siphon.
Increase your maximum Health by 200.
Consuming Darkness stacks Heals you for an additional 20 per stack.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 200 health.
Reduce the damage you take by 4% for 3s after activating Tendril.
Reduce the damage you take by 10% for 4s after hitting an enemy with Dark Siphon.
Increase your maximum Health by 200.
Consuming Darkness stacks Heals you for an additional 20 per stack.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 200 health.
Reduce the damage you take by 4% for 3s after activating Tendril.
Reduce the damage you take by 10% for 4s after hitting an enemy with Dark Siphon.
Increase your maximum Health by 200.
Consuming Darkness stacks Heals you for an additional 20 per stack.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 200 health.
Reduce the damage you take by 4% for 3s after activating Tendril.
Reduce the damage you take by 10% for 4s after hitting an enemy with Dark Siphon.
Increase your maximum Health by 200.
Consuming Darkness stacks Heals you for an additional 20 per stack.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 200 health.
Reduce the damage you take by 4% for 3s after activating Tendril.
Reduce the damage you take by 10% for 4s after hitting an enemy with Dark Siphon.
Increase your maximum Health by 200.
Consuming Darkness stacks Heals you for an additional 20 per stack.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 200 health.
Reduce the damage you take by 4% for 3s after activating Tendril.
Reduce the damage you take by 10% for 4s after hitting an enemy with Dark Siphon.
Increase your maximum Health by 200.
Consuming Darkness stacks Heals you for an additional 20 per stack.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 200 health.
Reduce the damage you take by 4% for 3s after activating Tendril.
Reduce the damage you take by 10% for 4s after hitting an enemy with Dark Siphon.
Increase your maximum Health by 200.
Consuming Darkness stacks Heals you for an additional 20 per stack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 200 health.
Reduce the damage you take by 4% for 3s after activating Tendril.
Reduce the damage you take by 10% for 4s after hitting an enemy with Dark Siphon.
Increase your maximum Health by 200.
Consuming Darkness stacks Heals you for an additional 20 per stack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.
Increase the Healing received from Dark Siphon by 200 health.
Reduce the cooldown of Tendril by 1.2s.
Consuming Darkness stacks Heals you for an additional 40 per stack.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Reversal by 2.4s.
Heal for 200 every 1s while drifting.
Reduce all active Cooldowns by 30% after getting an Elimination.
Increase the distance of each Nether Step dash by 20%.
Generate 2 Ammo after activating Nether Step.
Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 200 health.
Reduce the damage you take by 4% for 3s after activating Tendril.
Reduce the damage you take by 10% for 4s after hitting an enemy with Dark Siphon.
Increase your maximum Health by 200.
Consuming Darkness stacks Heals you for an additional 20 per stack.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 200 health.
Reduce the damage you take by 4% for 3s after activating Tendril.
Reduce the damage you take by 10% for 4s after hitting an enemy with Dark Siphon.
Increase your maximum Health by 200.
Consuming Darkness stacks Heals you for an additional 20 per stack.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 200 health.
Reduce the damage you take by 4% for 3s after activating Tendril.
Reduce the damage you take by 10% for 4s after hitting an enemy with Dark Siphon.
Increase your maximum Health by 200.
Consuming Darkness stacks Heals you for an additional 20 per stack.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 200 health.
Reduce the damage you take by 4% for 3s after activating Tendril.
Reduce the damage you take by 10% for 4s after hitting an enemy with Dark Siphon.
Increase your maximum Health by 200.
Consuming Darkness stacks Heals you for an additional 20 per stack.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.