This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 4.
Heal for 250 every 1s while using Shadow Travel.
Reduce the Cooldown of Shadow Travel by 3.2s.
Reduce the Cooldown of Rend Soul by 0.7s.
Increase your maximum Health by 100.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Increase your Healing received by 20% while firing your SMGs.
Heal for 120 after activating Shadow Step.
Heal for 80 every 1s while Agility is active.
Increase your maximum Ammo by 10.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting a player with Revolver Heals you for 45.
Heal for 120 after activating Nether Step.
Increase the distance of each Nether Step dash by 15%.
Generate 3 Ammo after hitting an enemy with Defiance.
Reduce all active Cooldowns by 30% after getting an Elimination.
Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 135 every 1s while Combat Trance is active.
Increase the jump strength of Crouching Tigron by 16%.
Heal for 80 for each enemy hit by Heavy Blade.
Increase your maximum Ammo by 5.
Increase your maximum Health by 150.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 after hitting an enemy with Crippling Throw.
Gain a 400 Shield for 3s after using Vine.
Increase the range of Vine by 30%.
Increase your maximum Health by 225.
Reduce the Cooldown of Crippling Throw by 1.7999999999999998s.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 Ammo after hitting at least one enemy with Shadow Bombs.
Heal for -30 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Generate 7% Ultimate charge after activating Dash once every -32s.
Increase your maximum Health by 200.
Increase the range of Ambush by 10%.
Your Ambush gains an additional charge and can now be used on allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 15%.
Heal for 150 every 1s while using Void Grip.
Increase your maximum Health by 150.
Gain 15% Lifesteal.
Heal for 120 every 1s for 10s after applying Astral Mark.
Star Splitter now deals 360 damage every 0.4s, but reduces your maximum Ammo to 15.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 4.
Heal for 250 every 1s while using Shadow Travel.
Reduce the Cooldown of Shadow Travel by 3.2s.
Reduce the Cooldown of Rend Soul by 0.7s.
Increase your maximum Health by 100.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Increase your Healing received by 20% while firing your SMGs.
Heal for 120 after activating Shadow Step.
Heal for 80 every 1s while Agility is active.
Increase your maximum Ammo by 10.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 3.
Increase the travel distance of Whirl by 16%.
Generate 2 Ammo after activating Whirl.
Increase your Reload Speed by 50%.
Increase your maximum Health by 150.
Your heavy hit with Inferno Blade deals an additional 150 damage.