This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 after using Seedling.
Reduce your active Cooldowns by 24% after getting an Elimination.
Reduce the Cooldown of Dead Zone by 1.6s.
Heal for 300 every 1s while standing in Dead Zone.
Reduce the Cooldown of Seedling by 2s for each enemy hit by it.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blossom by 2s.
Reset the Cooldown of Vine after dropping to or below 15% Health.
Reduce your active Cooldowns by 30% after getting an Elimination.
Gain a 150-Health Shield for 3s after dropping to or below 50% Health.
Increase the radius of Blossom by 20%.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Ignition by 0.6s.
Reduce the time it takes to spin up your Hellfire Gatling by 4%.
Increase your maximum Health by 450.
Increase your Reload Speed by 35%.
Gain a 1250-Health Shield for 3s after dropping to or below 30% Health.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing done by Rend Soul by 24%.
Increase your maximum Ammo by 6.
Heal for 140 every 1s while channeling Restore Soul.
Reduce the cast time of Shadow Travel by 30%.
Increase your maximum Health by 200.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of your Bulwark by 1000.
Generate 5 Ammo after activating Commander's Grab.
Increase your maximum Ammo by 3.
Heal for 75 every 1s while Bulwark is active.
Increase the recharge rate of your Bulwark by 30%.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing done by Rend Soul by 24%.
Increase your maximum Ammo by 6.
Heal for 140 every 1s while channeling Restore Soul.
Reduce the cast time of Shadow Travel by 30%.
Increase your maximum Health by 200.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Ignition by 0.6s.
Reduce the time it takes to spin up your Hellfire Gatling by 4%.
Increase your maximum Health by 450.
Increase your Reload Speed by 35%.
Gain a 1250-Health Shield for 3s after dropping to or below 30% Health.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Ignition by 0.6s.
Reduce the time it takes to spin up your Hellfire Gatling by 4%.
Increase your maximum Health by 450.
Increase your Reload Speed by 35%.
Gain a 1250-Health Shield for 3s after dropping to or below 30% Health.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Ignition by 0.6s.
Reduce the time it takes to spin up your Hellfire Gatling by 4%.
Increase your maximum Health by 450.
Increase your Reload Speed by 35%.
Gain a 1250-Health Shield for 3s after dropping to or below 30% Health.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Ignition by 0.6s.
Reduce the time it takes to spin up your Hellfire Gatling by 4%.
Increase your maximum Health by 450.
Increase your Reload Speed by 35%.
Gain a 1250-Health Shield for 3s after dropping to or below 30% Health.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 10% Energy after falling to or below 50% Health.
Reduce the time it takes to enter and exit Dragon Stance by 20%.
Reduce the rate of Energy consumption while in Dragon Stance by 30%.
Gain 7% Lifesteal while in Dragon Stance.
Heal for 800 after hitting at least one enemy with Skewer.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 10% Energy after falling to or below 50% Health.
Reduce the time it takes to enter and exit Dragon Stance by 20%.
Reduce the rate of Energy consumption while in Dragon Stance by 30%.
Gain 7% Lifesteal while in Dragon Stance.
Heal for 800 after hitting at least one enemy with Skewer.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 3% Ultimate charge every 1s while Combat Trance is active.
Increase your maximum Health by 250.
Gain a 100-Health Shield for 3s after falling to or below 50% Health.
Heal for 45 every 1s while Combat Trance is active.
Gain a 120-Health Shield for 4s after activating Combat Trance.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of your Bulwark by 1000.
Generate 5 Ammo after activating Commander's Grab.
Increase your maximum Ammo by 3.
Heal for 75 every 1s while Bulwark is active.
Increase the recharge rate of your Bulwark by 30%.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 after using Seedling.
Reduce your active Cooldowns by 24% after getting an Elimination.
Reduce the Cooldown of Dead Zone by 1.6s.
Heal for 300 every 1s while standing in Dead Zone.
Reduce the Cooldown of Seedling by 2s for each enemy hit by it.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 after using Seedling.
Reduce your active Cooldowns by 24% after getting an Elimination.
Reduce the Cooldown of Dead Zone by 1.6s.
Heal for 300 every 1s while standing in Dead Zone.
Reduce the Cooldown of Seedling by 2s for each enemy hit by it.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of your Bulwark by 1000.
Generate 5 Ammo after activating Commander's Grab.
Increase your maximum Ammo by 3.
Heal for 75 every 1s while Bulwark is active.
Increase the recharge rate of your Bulwark by 30%.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 after using Seedling.
Reduce your active Cooldowns by 24% after getting an Elimination.
Reduce the Cooldown of Dead Zone by 1.6s.
Heal for 300 every 1s while standing in Dead Zone.
Reduce the Cooldown of Seedling by 2s for each enemy hit by it.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 after using Seedling.
Reduce your active Cooldowns by 24% after getting an Elimination.
Reduce the Cooldown of Dead Zone by 1.6s.
Heal for 300 every 1s while standing in Dead Zone.
Reduce the Cooldown of Seedling by 2s for each enemy hit by it.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Healing Totem by 1s.
Increase the Chain range of Shock Pulse by 24%.
Gain a 150-Health Shield for 3s after dropping to or below 30% Health.
Increase the deploy range of Healing Totem by 75%.
Increase the Health of Healing Totem by 150.
Hitting allies with your Lightning Staff Heals them for 800 per second and your maximum Ammo capacity is increased by 15%. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1% Ultimate charge after hitting at least one enemy with Defiance.
Reduce the Cooldown of Reversal by 3.5999999999999996s.
Reduce the Cooldown of Reversal by 1s after hitting an enemy with your weapon.
Reduce all active Cooldowns by 50% after getting an Elimination.
Heal for 200 every 1s while drifting.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 after using Seedling.
Reduce your active Cooldowns by 24% after getting an Elimination.
Reduce the Cooldown of Dead Zone by 1.6s.
Heal for 300 every 1s while standing in Dead Zone.
Reduce the Cooldown of Seedling by 2s for each enemy hit by it.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 after using Seedling.
Reduce your active Cooldowns by 24% after getting an Elimination.
Reduce the Cooldown of Dead Zone by 1.6s.
Heal for 300 every 1s while standing in Dead Zone.
Reduce the Cooldown of Seedling by 2s for each enemy hit by it.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 10% Energy after falling to or below 50% Health.
Reduce the time it takes to enter and exit Dragon Stance by 20%.
Reduce the rate of Energy consumption while in Dragon Stance by 30%.
Gain 7% Lifesteal while in Dragon Stance.
Heal for 800 after hitting at least one enemy with Skewer.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Healing Totem by 1s.
Increase the Chain range of Shock Pulse by 24%.
Gain a 150-Health Shield for 3s after dropping to or below 30% Health.
Increase the deploy range of Healing Totem by 75%.
Increase the Health of Healing Totem by 150.
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)