This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 every 0.5s while at least one wall segment of Sanctuary is active.
Heal for 210 for each enemy hit with Reckoning.
Reduce the Cooldown of Sanctuary by 0.6s after using Reckoning.
Reduce the damage you take by 15% while at least one wall segment of Sanctuary is active.
Reduce the Cooldown of Sanctuary by 0.6s.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 every 0.5s while at least one wall segment of Sanctuary is active.
Heal for 210 for each enemy hit with Reckoning.
Reduce the Cooldown of Sanctuary by 0.6s after using Reckoning.
Reduce the damage you take by 15% while at least one wall segment of Sanctuary is active.
Reduce the Cooldown of Sanctuary by 0.6s.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 every 0.5s while at least one wall segment of Sanctuary is active.
Heal for 210 for each enemy hit with Reckoning.
Reduce the Cooldown of Sanctuary by 0.6s after using Reckoning.
Reduce the damage you take by 15% while at least one wall segment of Sanctuary is active.
Reduce the Cooldown of Sanctuary by 0.6s.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 every 0.5s while at least one wall segment of Sanctuary is active.
Heal for 210 for each enemy hit with Reckoning.
Reduce the Cooldown of Sanctuary by 0.6s after using Reckoning.
Reduce the damage you take by 15% while at least one wall segment of Sanctuary is active.
Reduce the Cooldown of Sanctuary by 0.6s.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 every 0.5s while at least one wall segment of Sanctuary is active.
Heal for 210 for each enemy hit with Reckoning.
Reduce the Cooldown of Sanctuary by 0.6s after using Reckoning.
Reduce the damage you take by 15% while at least one wall segment of Sanctuary is active.
Reduce the Cooldown of Sanctuary by 0.6s.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 every 0.5s while at least one wall segment of Sanctuary is active.
Heal for 210 for each enemy hit with Reckoning.
Reduce the Cooldown of Sanctuary by 0.6s after using Reckoning.
Reduce the damage you take by 15% while at least one wall segment of Sanctuary is active.
Reduce the Cooldown of Sanctuary by 0.6s.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 every 0.5s while at least one wall segment of Sanctuary is active.
Heal for 210 for each enemy hit with Reckoning.
Reduce the Cooldown of Sanctuary by 0.6s after using Reckoning.
Reduce the damage you take by 15% while at least one wall segment of Sanctuary is active.
Reduce the Cooldown of Sanctuary by 0.6s.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 every 0.5s while at least one wall segment of Sanctuary is active.
Heal for 210 for each enemy hit with Reckoning.
Reduce the Cooldown of Sanctuary by 0.6s after using Reckoning.
Reduce the damage you take by 15% while at least one wall segment of Sanctuary is active.
Reduce the Cooldown of Sanctuary by 0.6s.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 375 after activating Recharge.
Gain a 100-Health Shield after activating Nullify.
Reduce the Cooldown of Recharge by 1.2000000000000002s.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your maximum Health by 150.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 every 0.5s while at least one wall segment of Sanctuary is active.
Heal for 210 for each enemy hit with Reckoning.
Reduce the Cooldown of Sanctuary by 0.6s after using Reckoning.
Reduce the damage you take by 15% while at least one wall segment of Sanctuary is active.
Reduce the Cooldown of Sanctuary by 0.6s.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 35%.
Reduce your damage taken by 5% for 3s after activating Soul Harvest.
Reduce your damage taken by 3% for 3s after activating Ignition.
Generate 75 Ammo after activating Ignition.
Reduce the time it takes to spin up your Hellfire Gatling by 20%.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 every 0.5s while at least one wall segment of Sanctuary is active.
Heal for 210 for each enemy hit with Reckoning.
Reduce the Cooldown of Sanctuary by 0.6s after using Reckoning.
Reduce the damage you take by 15% while at least one wall segment of Sanctuary is active.
Reduce the Cooldown of Sanctuary by 0.6s.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 every 0.5s while at least one wall segment of Sanctuary is active.
Heal for 210 for each enemy hit with Reckoning.
Reduce the Cooldown of Sanctuary by 0.6s after using Reckoning.
Reduce the damage you take by 15% while at least one wall segment of Sanctuary is active.
Reduce the Cooldown of Sanctuary by 0.6s.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 375 after activating Recharge.
Gain a 100-Health Shield after activating Nullify.
Reduce the Cooldown of Recharge by 1.2000000000000002s.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your maximum Health by 150.
Increase the damage done by allies by 10% while they are Shielded by Protection.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 every 0.5s while at least one wall segment of Sanctuary is active.
Heal for 210 for each enemy hit with Reckoning.
Reduce the Cooldown of Sanctuary by 0.6s after using Reckoning.
Reduce the damage you take by 15% while at least one wall segment of Sanctuary is active.
Reduce the Cooldown of Sanctuary by 0.6s.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 every 0.5s while at least one wall segment of Sanctuary is active.
Heal for 210 for each enemy hit with Reckoning.
Reduce the Cooldown of Sanctuary by 0.6s after using Reckoning.
Reduce the damage you take by 15% while at least one wall segment of Sanctuary is active.
Reduce the Cooldown of Sanctuary by 0.6s.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 375 after activating Recharge.
Gain a 100-Health Shield after activating Nullify.
Reduce the Cooldown of Recharge by 1.2000000000000002s.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your maximum Health by 150.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 240 for each enemy hit by Calamity Blast.
Increase your maximum Health by 150.
Generate 3% Power Siphon charge for each enemy hit with Massacre Axe.
Generate 10% Power Siphon charge for each enemy hit with Calamity Blast.
Reduce the damage required to generate a Calamity Blast charge by 400.
Each Calamity Blast deals an additional 100 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 375 after activating Recharge.
Gain a 100-Health Shield after activating Nullify.
Reduce the Cooldown of Recharge by 1.2000000000000002s.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your maximum Health by 150.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 for each enemy hit with Reckoning.
Heal for 225 after activating Conviction.
Using an ability above Ire threshold Heals you for 75.
Reduce the Cooldown of Conviction by 2s.
Increase your maximum Health by 150.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 for each enemy hit with Reckoning.
Heal for 225 after activating Conviction.
Using an ability above Ire threshold Heals you for 75.
Reduce the Cooldown of Conviction by 2s.
Increase your maximum Health by 150.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 for each enemy hit with Reckoning.
Heal for 225 after activating Conviction.
Using an ability above Ire threshold Heals you for 75.
Reduce the Cooldown of Conviction by 2s.
Increase your maximum Health by 150.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 for each enemy hit with Reckoning.
Heal for 225 after activating Conviction.
Using an ability above Ire threshold Heals you for 75.
Reduce the Cooldown of Conviction by 2s.
Increase your maximum Health by 150.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 375 after activating Recharge.
Gain a 100-Health Shield after activating Nullify.
Reduce the Cooldown of Recharge by 1.2000000000000002s.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your maximum Health by 150.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 for each enemy hit with Reckoning.
Heal for 225 after activating Conviction.
Using an ability above Ire threshold Heals you for 75.
Reduce the Cooldown of Conviction by 2s.
Increase your maximum Health by 150.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.