This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Crippling Arrow by 3s.
Reduce the Movement Speed penalty while drawing your Longbow by 40%.
Reset the Cooldown of Withdraw after dropping to or below 30% Health.
Increase your maximum Health by 50.
Reduce your active Cooldowns by 50% when you get an Elimination.
Crippling Arrow now explodes in a 20-unit-radius area on contact, dealing 300 additional damage to enemies hit, but the Cripple applied by Crippling Arrow has its duration reduced by 1s and its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 55% while Billow is active.
Heal for 200 after using Counter.
Reduce the Cooldown of Billow by 14% after getting an Elimination.
Increase your maximum Health by 250.
Reduce the Cooldown of Whirl by 1s for each enemy it hits.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 after using Pounce.
Reduce the Cooldown of Nine Lives by 1s.
Reduce the Cooldown of Pounce by 0.5s.
Reduce the Cooldown of Prowl by 0.6000000000000001s each time you hit an enemy with a dagger.
Heal for 200 every 1s while Prowl is active.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Disengage by 5s.
Generate 1 Ammo for each enemy hit by Blast Shot.
Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.
Increase your maximum Ammo by 1.
Increase your maximum Health by 250.
For 4s after hitting an enemy with Disengage, your weapon shots deal an additional 8% of that enemy's maximum Health as damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Second Chance by 2s.
Generate 1 Ammo after hitting a fully-charged weapon shot.
Heal for an additional 600 when using Second Chance.
Increase your Healing received from others by 15% while at or below 50% Health.
Reduce the Cooldown of Stasis Field by 3s after hitting an enemy with Setback.
Greatly increase the size of Stasis Field, but its Cooldown is increased by 65%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Crippling Arrow by 3s.
Reduce the Movement Speed penalty while drawing your Longbow by 40%.
Reset the Cooldown of Withdraw after dropping to or below 30% Health.
Increase your maximum Health by 50.
Reduce your active Cooldowns by 50% when you get an Elimination.
Crippling Arrow now explodes in a 20-unit-radius area on contact, dealing 300 additional damage to enemies hit, but the Cripple applied by Crippling Arrow has its duration reduced by 1s and its Cooldown is increased by 1s.