This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 15% while at least one wall segment of Sanctuary is active.
Increase the distance traveled by Conviction by 6%.
Increase your maximum Health by 150.
Using an ability above Ire threshold Heals you for 225.
Heal for 25 for every percentage point of Ire consumed by abilities.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Gourd by 4s.
Increase the Projectile Speed of Gourd by 20%.
Standing in your Gourd grants yourself and allies 24% Lifesteal.
Increase your Allies' and your Movement Speed by 10% while in your Gourd .
Generate 0.25% Ultimate charge every 1s for 3s after hitting an ally with Mending Spirits.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shatter by 2.5s.
Reduce the Cooldown of Illusion by 1.5s when an Illusion dies to an enemy.
Increase the duration of your Illusions by 4s.
Heal your Illusions for 20% of their maximum Health after activating Shatter.
Reduce your active Cooldowns by 2s after getting an Elimination.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 4.
Increase the duration of Dead Ringer's reveal on destruction by 1s.
Generate 2 Ammo for each enemy hit with Blast Back.
Increase the Distance enemies are Knocked Back by from Blast Back by 30%
Increase your maximum Health by 160.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing allies receive from Swarm by 20%, but increase its cost by {scale=4|4}%.
Increase vertical movement of Death Wings by 10%.
Reduce the Cooldown of Blood Hex by 0.5s after activating Death Wings.
Reduce the Blood cost of Swarm by 15% while an ally is marked by Blood Hex.
Increase extra Blood Health by 800 while decreasing base Health by {scale=125|125}.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 12 Ammo for each enemy hit with Frag Grenade.
Regenerate 4 Ammo every 1s while using Hustle.
Reduce the Cooldown of Frag Grenade by 5s for each enemy hit by it.
Increase your maximum Health by 200.
Reduce the cook time of Frag Grenade by 20%.
Increase the radius of Frag Grenade's explosion by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 4.
Increase the duration of Dead Ringer's reveal on destruction by 1s.
Generate 2 Ammo for each enemy hit with Blast Back.
Increase the Distance enemies are Knocked Back by from Blast Back by 30%
Increase your maximum Health by 160.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 40% Lifesteal.
Reduce the Cooldown of Siege Shield by 4s.
Increase the Knockback distance of Kinetic Burst by 16%.
Reduce the Cooldown of Siege Shield by 2s for each enemy hit with Kinetic Burst.
Increase your maximum Ammo by 2.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 40% Lifesteal.
Reduce the Cooldown of Siege Shield by 4s.
Increase the Knockback distance of Kinetic Burst by 16%.
Reduce the Cooldown of Siege Shield by 2s for each enemy hit with Kinetic Burst.
Increase your maximum Ammo by 2.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shell Shield by 0.8s for every 1000 damage Absorbed.
Regenerate 1 Ammo every 0.5s for 1s after activating Dredge Anchor.
Heal for 110 every 1s while Shell Shield is active.
Increase the Health of Shell Shield by 600.
Increase the duration of Shell Shield by 2.4s.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nade Launcher by 2s.
Reduce your active Cooldowns by 10% after getting an Elimination.
Heal for 240 for each enemy hit with Nade Launcher.
Increase your maximum Ammo by 2.
Decrease your damage taken by 20% for 3s after using Nade Launcher.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 15% while at least one wall segment of Sanctuary is active.
Increase the distance traveled by Conviction by 6%.
Increase your maximum Health by 150.
Using an ability above Ire threshold Heals you for 225.
Heal for 25 for every percentage point of Ire consumed by abilities.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 32% for 4s after getting an Elimination.
Increase the travel distance of Shell Spin by 20%.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.
Reduce the Cooldown of Shell Spin by 60% after falling to or below 40% Health.
Reduce the Cooldown of Dredge Anchor by 3s.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 40% Lifesteal.
Reduce the Cooldown of Siege Shield by 4s.
Increase the Knockback distance of Kinetic Burst by 16%.
Reduce the Cooldown of Siege Shield by 2s for each enemy hit with Kinetic Burst.
Increase your maximum Ammo by 2.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 40% Lifesteal.
Reduce the Cooldown of Siege Shield by 4s.
Increase the Knockback distance of Kinetic Burst by 16%.
Reduce the Cooldown of Siege Shield by 2s for each enemy hit with Kinetic Burst.
Increase your maximum Ammo by 2.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shatter by 2.5s.
Reduce the Cooldown of Illusion by 1.5s when an Illusion dies to an enemy.
Increase the duration of your Illusions by 4s.
Heal your Illusions for 20% of their maximum Health after activating Shatter.
Reduce your active Cooldowns by 2s after getting an Elimination.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fireball by 2.25s.
Increase your Healing received from others by 5% while at or below 50% Health.
Increase your Movement Speed by 16% for 3s after hitting an enemy with Fireball.
Increase your maximum Health by 450.
Increase your Movement Speed by 32% while using Shield.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease the Cooldown of Body and Soul by 2.4s.
Increase your maximum Health by 50.
Increase the duration of Curse stacks by 1.2s.
Heal for 68 every 0.25s during Body and Soul.
Increase your Movement Speed by 40% for 2s after Body and Soul ends.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Gourd by 2.4000000000000004s.
Increase the travel distance of Slither by 10%.
Reduce your damage taken by 16% while Healing an ally with Mending Spirits.
Increase the Movement Speed of allies affected by Mending Spirits by 20%.
Generate 0.25% Ultimate charge every 1s for 3s after hitting an ally with Mending Spirits.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Battle Shout by 3s.
Generate 4 Ammo after activating Battle Shout.
Increase your Movement Speed by 16% for 3s after activating Battle Shout.
Increase your maximum Health by 450.
Increase your Healing received by 24% while your Bulwark is active.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 75 Energy after getting an Elimination.
Increase your Reload Speed by 10% while Stealth is active.
Increase your maximum Health by 150.
Increase your Movement Speed by 40% for 2s after entering Stealth.
Heal for 200 after entering Stealth at or below 65% Health.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Missile Launcher by 2.8s.
Heal 300 health for each player hit by Missile Launcher.
Increase your maximum Health by 150.
Reduce your damage taken by 3% for 3s after activating Advance.
Increase the travel distance of Advance by 28%.
Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 625 over 2s while in Smoke Screen.
Reduce the Cooldown of Smoke Screen by 0.6s.
Increase your Movement Speed by 16% for 2s after entering Smoke Screen.
Reduce the Cooldown of Poison Bolts by 2.4000000000000004s.
Reduce the Cooldown of Smoke Screen by 2s for each enemy hit by Poison Bolts.
Benefits from your Smoke Screen cards also benefit allies who enter Smoke Screen and allies are Healed for 100 every 1s while in your Smoke Screen, but Smoke Screen no longer applies Stealth to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage required to generate a Calamity Blast charge by 500.
Increase your maximum Health by 150.
Generate 3% Power Siphon charge for each enemy hit with Massacre Axe.
Heal for 180 for each enemy hit by Calamity Blast.
Generate 10% Power Siphon charge for each enemy hit with Calamity Blast.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% for 3s after activating Counter.
Reduce the Cooldown of Counter by 75% after successfully hitting an enemy with Counter.
Increase your Movement Speed by 11% while Billow is active.
Increase the travel distance of Whirl by 16%.
Reduce the Cooldown of Billow by 42% after getting an Elimination.
Your heavy hit with Inferno Blade deals an additional 150 damage.