This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting a player with Revolver Heals you for 15.
Heal for 150 every 1s while drifting.
Heal for 50% of the damage Absorbed by Reversal.
Heal for 30 after hitting at least one enemy with Defiance.
Heal for 200 after activating Nether Step.
Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting a player with Revolver Heals you for 15.
Heal for 150 every 1s while drifting.
Heal for 50% of the damage Absorbed by Reversal.
Heal for 30 after hitting at least one enemy with Defiance.
Heal for 200 after activating Nether Step.
Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting a player with Revolver Heals you for 15.
Heal for 150 every 1s while drifting.
Heal for 50% of the damage Absorbed by Reversal.
Heal for 30 after hitting at least one enemy with Defiance.
Heal for 200 after activating Nether Step.
Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting a player with Revolver Heals you for 15.
Heal for 150 every 1s while drifting.
Heal for 50% of the damage Absorbed by Reversal.
Heal for 30 after hitting at least one enemy with Defiance.
Heal for 200 after activating Nether Step.
Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting a player with Revolver Heals you for 15.
Heal for 150 every 1s while drifting.
Heal for 50% of the damage Absorbed by Reversal.
Heal for 30 after hitting at least one enemy with Defiance.
Heal for 200 after activating Nether Step.
Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting a player with Revolver Heals you for 15.
Heal for 150 every 1s while drifting.
Heal for 50% of the damage Absorbed by Reversal.
Heal for 30 after hitting at least one enemy with Defiance.
Heal for 200 after activating Nether Step.
Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting a player with Revolver Heals you for 15.
Heal for 150 every 1s while drifting.
Heal for 50% of the damage Absorbed by Reversal.
Heal for 30 after hitting at least one enemy with Defiance.
Heal for 200 after activating Nether Step.
Reversal always fires back and does an additional 800 damage.