This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the area of effect of all your explosions by 4%.
Heal for 40 for each enemy hit by the initial and secondary explosions of Cluster Grenade.
Increase the explosion radius of Hail of Bombs' explosives by 10%.
Heal for 120 for each use of Explosive Personality.
Generate 1 ammo for every -800 explosive damage done.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing done by Rend Soul by 40%.
Increase your maximum Ammo by 6.
Reduce the Cooldown of Shadow Travel by 0.8s.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Reduce the Cooldown of Rend Soul by 0.35s.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the area of effect of all your explosions by 4%.
Heal for 40 for each enemy hit by the initial and secondary explosions of Cluster Grenade.
Increase the explosion radius of Hail of Bombs' explosives by 10%.
Heal for 120 for each use of Explosive Personality.
Generate 1 ammo for every -800 explosive damage done.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing done by Rend Soul by 40%.
Increase your maximum Ammo by 6.
Reduce the Cooldown of Shadow Travel by 0.8s.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Reduce the Cooldown of Rend Soul by 0.35s.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the area of effect of all your explosions by 4%.
Heal for 40 for each enemy hit by the initial and secondary explosions of Cluster Grenade.
Increase the explosion radius of Hail of Bombs' explosives by 10%.
Heal for 120 for each use of Explosive Personality.
Generate 1 ammo for every -800 explosive damage done.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the area of effect of all your explosions by 4%.
Heal for 40 for each enemy hit by the initial and secondary explosions of Cluster Grenade.
Increase the explosion radius of Hail of Bombs' explosives by 10%.
Heal for 120 for each use of Explosive Personality.
Generate 1 ammo for every -800 explosive damage done.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing done by Rend Soul by 40%.
Increase your maximum Ammo by 6.
Reduce the Cooldown of Shadow Travel by 0.8s.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Reduce the Cooldown of Rend Soul by 0.35s.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing done by Rend Soul by 40%.
Increase your maximum Ammo by 6.
Reduce the Cooldown of Shadow Travel by 0.8s.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Reduce the Cooldown of Rend Soul by 0.35s.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing done by Rend Soul by 40%.
Increase your maximum Ammo by 6.
Reduce the Cooldown of Shadow Travel by 0.8s.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Reduce the Cooldown of Rend Soul by 0.35s.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the trigger distance of Realm Breaker's bonus damage by 25 units.
Increase Abyssal Fortress' Health by 600
Increase the pull strength of Royal Presence's chain grab by 40%.
Increase the Abyssal Rift's pulse area of effect by 36%.
Reduce the Cooldown of Rift Slash by 0.4s, up to a max reduction of 5s, when hitting enemies with Realm Breaker.
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing done by Rend Soul by 40%.
Increase your maximum Ammo by 6.
Reduce the Cooldown of Shadow Travel by 0.8s.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Reduce the Cooldown of Rend Soul by 0.35s.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the area of effect of all your explosions by 4%.
Heal for 40 for each enemy hit by the initial and secondary explosions of Cluster Grenade.
Increase the explosion radius of Hail of Bombs' explosives by 10%.
Heal for 120 for each use of Explosive Personality.
Generate 1 ammo for every -800 explosive damage done.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the area of effect of all your explosions by 4%.
Heal for 40 for each enemy hit by the initial and secondary explosions of Cluster Grenade.
Increase the explosion radius of Hail of Bombs' explosives by 10%.
Heal for 120 for each use of Explosive Personality.
Generate 1 ammo for every -800 explosive damage done.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing done by Rend Soul by 40%.
Increase your maximum Ammo by 6.
Reduce the Cooldown of Shadow Travel by 0.8s.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Reduce the Cooldown of Rend Soul by 0.35s.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the area of effect of all your explosions by 4%.
Heal for 40 for each enemy hit by the initial and secondary explosions of Cluster Grenade.
Increase the explosion radius of Hail of Bombs' explosives by 10%.
Heal for 120 for each use of Explosive Personality.
Generate 1 ammo for every -800 explosive damage done.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing done by Rend Soul by 40%.
Increase your maximum Ammo by 6.
Reduce the Cooldown of Shadow Travel by 0.8s.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Reduce the Cooldown of Rend Soul by 0.35s.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing done by Rend Soul by 40%.
Increase your maximum Ammo by 6.
Reduce the Cooldown of Shadow Travel by 0.8s.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Reduce the Cooldown of Rend Soul by 0.35s.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the area of effect of all your explosions by 4%.
Heal for 40 for each enemy hit by the initial and secondary explosions of Cluster Grenade.
Increase the explosion radius of Hail of Bombs' explosives by 10%.
Heal for 120 for each use of Explosive Personality.
Generate 1 ammo for every -800 explosive damage done.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing done by Rend Soul by 40%.
Increase your maximum Ammo by 6.
Reduce the Cooldown of Shadow Travel by 0.8s.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Reduce the Cooldown of Rend Soul by 0.35s.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing done by Rend Soul by 40%.
Increase your maximum Ammo by 6.
Reduce the Cooldown of Shadow Travel by 0.8s.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Reduce the Cooldown of Rend Soul by 0.35s.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the area of effect of all your explosions by 4%.
Heal for 40 for each enemy hit by the initial and secondary explosions of Cluster Grenade.
Increase the explosion radius of Hail of Bombs' explosives by 10%.
Heal for 120 for each use of Explosive Personality.
Generate 1 ammo for every -800 explosive damage done.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing done by Rend Soul by 40%.
Increase your maximum Ammo by 6.
Reduce the Cooldown of Shadow Travel by 0.8s.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Reduce the Cooldown of Rend Soul by 0.35s.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing done by Rend Soul by 40%.
Increase your maximum Ammo by 6.
Reduce the Cooldown of Shadow Travel by 0.8s.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Reduce the Cooldown of Rend Soul by 0.35s.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Hail of Bombs' explosives by 30%.
Generate 1 ammo for every -400 explosive damage done.
Reduce the Cooldown of Explosive Personality by 12% after activating Hail of Bombs.
Increase the area of effect of all your explosions by 10%.
Heal for 90 for each use of Explosive Personality.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Hail of Bombs' explosives by 30%.
Generate 1 ammo for every -400 explosive damage done.
Reduce the Cooldown of Explosive Personality by 12% after activating Hail of Bombs.
Increase the area of effect of all your explosions by 10%.
Heal for 90 for each use of Explosive Personality.