This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 20% for 3s after activating Tendril.
Consuming Darkness stacks Heals you for an additional 30 per stack.
Increase your maximum Health by 50.
Reduce the damage you take by 10% for 2s after hitting an enemy with Dark Siphon.
Increase your Movement Speed by 16% for 1s after hitting anything with Deadly Scythe.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Reduce your damage taken by 8% for 3s after landing with Shatterfall.
Reduce the Movement Speed penalty during Power Siphon by 60%.
Reduce your damage taken by up to 20% based on the number of Calamity Blast charges you have stored.
Increase your Movement Speed by 8% for each Calamity Charge you have.
Reduce the damage you take by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you deal to yourself with Fire Bomb by 20%.
Reduce the Cooldown of Fire Bomb by 3s.
Increase your maximum Health by 50.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase your Movement Speed by 40% for 4s after using Fire Bomb.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Each Soul Fragment gathered Heals you for 60.
Reduce the Cooldown of Juggernaut by 1s after activating Soul Harvest.
Gain a 100-Health Shield for 3s after activating Ignition.
Reduce your damage taken by 20% for 3s after activating Soul Harvest.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Gain a 1250-Health Shield for 3s after dropping to or below 30% Health.
Reduce your damage taken by 10% for 3s after activating Soul Harvest.
Reduce your damage taken by 3% for 3s after activating Ignition.
Each Soul Fragment gathered Heals you for 30.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Gain a 1250-Health Shield for 3s after dropping to or below 30% Health.
Reduce your damage taken by 10% for 3s after activating Soul Harvest.
Reduce your damage taken by 3% for 3s after activating Ignition.
Each Soul Fragment gathered Heals you for 30.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
You gain 15% Lifesteal against your Retribution target.
Generate 6 Ammo after activating In Pursuit.
Reduce the Cooldown of In Pursuit by 3.5999999999999996s.
Reduce the Cooldown of Combat Slide by 15% for each enemy hit by your weapons.
Increase your Movement Speed by 40% for 2s after Combat Slide ends.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Gain a 1250-Health Shield for 3s after dropping to or below 30% Health.
Reduce your damage taken by 10% for 3s after activating Soul Harvest.
Reduce your damage taken by 3% for 3s after activating Ignition.
Each Soul Fragment gathered Heals you for 30.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Gain a 1250-Health Shield for 3s after dropping to or below 30% Health.
Reduce your damage taken by 10% for 3s after activating Soul Harvest.
Reduce your damage taken by 3% for 3s after activating Ignition.
Each Soul Fragment gathered Heals you for 30.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Gain a 1250-Health Shield for 3s after dropping to or below 30% Health.
Reduce your damage taken by 10% for 3s after activating Soul Harvest.
Reduce your damage taken by 3% for 3s after activating Ignition.
Each Soul Fragment gathered Heals you for 30.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Gain a 1250-Health Shield for 3s after dropping to or below 30% Health.
Reduce your damage taken by 10% for 3s after activating Soul Harvest.
Reduce your damage taken by 3% for 3s after activating Ignition.
Each Soul Fragment gathered Heals you for 30.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Rune of Travel by 4s.
Increase your maximum Ammo by 4.
Increase the duration of Rune of Travel by 1s.
Reduce your damage taken by 20% while at or below 40% Health.
Increase your Movement Speed by 40% while Rune of Travel is active.
Rune of Travel no longer automatically activates, and if the Rune is not used the Cooldown is reset.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Gain a 1250-Health Shield for 3s after dropping to or below 30% Health.
Reduce your damage taken by 10% for 3s after activating Soul Harvest.
Reduce your damage taken by 3% for 3s after activating Ignition.
Each Soul Fragment gathered Heals you for 30.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shadow Travel by 1.6s after activating Restore Soul. This can only occur once every 5s.
Reduce the cast time of Shadow Travel by 20%.
Heal for 140 every 1s while channeling Restore Soul.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Increase your Ultimate charge rate by 28%.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
You gain 15% Lifesteal against your Retribution target.
Generate 6 Ammo after activating In Pursuit.
Reduce the Cooldown of In Pursuit by 3.5999999999999996s.
Reduce the Cooldown of Combat Slide by 15% for each enemy hit by your weapons.
Increase your Movement Speed by 40% for 2s after Combat Slide ends.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Rune of Travel by 4s.
Increase your maximum Ammo by 4.
Increase the duration of Rune of Travel by 1s.
Reduce your damage taken by 20% while at or below 40% Health.
Increase your Movement Speed by 40% while Rune of Travel is active.
Rune of Travel no longer automatically activates, and if the Rune is not used the Cooldown is reset.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Each Soul Fragment gathered Heals you for 60.
Reduce the Cooldown of Juggernaut by 1s after activating Soul Harvest.
Gain a 100-Health Shield for 3s after activating Ignition.
Reduce your damage taken by 20% for 3s after activating Soul Harvest.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Each Soul Fragment gathered Heals you for 60.
Reduce the Cooldown of Juggernaut by 1s after activating Soul Harvest.
Gain a 100-Health Shield for 3s after activating Ignition.
Reduce your damage taken by 20% for 3s after activating Soul Harvest.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Each Soul Fragment gathered Heals you for 60.
Reduce the Cooldown of Juggernaut by 1s after activating Soul Harvest.
Gain a 100-Health Shield for 3s after activating Ignition.
Reduce your damage taken by 20% for 3s after activating Soul Harvest.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Gain a 1250-Health Shield for 3s after dropping to or below 30% Health.
Reduce your damage taken by 10% for 3s after activating Soul Harvest.
Reduce your damage taken by 3% for 3s after activating Ignition.
Each Soul Fragment gathered Heals you for 30.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Gain a 1250-Health Shield for 3s after dropping to or below 30% Health.
Reduce your damage taken by 10% for 3s after activating Soul Harvest.
Reduce your damage taken by 3% for 3s after activating Ignition.
Each Soul Fragment gathered Heals you for 30.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Gain a 1250-Health Shield for 3s after dropping to or below 30% Health.
Reduce your damage taken by 10% for 3s after activating Soul Harvest.
Reduce your damage taken by 3% for 3s after activating Ignition.
Each Soul Fragment gathered Heals you for 30.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Gain a 1250-Health Shield for 3s after dropping to or below 30% Health.
Reduce your damage taken by 10% for 3s after activating Soul Harvest.
Reduce your damage taken by 3% for 3s after activating Ignition.
Each Soul Fragment gathered Heals you for 30.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Gain a 1250-Health Shield for 3s after dropping to or below 30% Health.
Reduce your damage taken by 10% for 3s after activating Soul Harvest.
Reduce your damage taken by 3% for 3s after activating Ignition.
Each Soul Fragment gathered Heals you for 30.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Gain a 1250-Health Shield for 3s after dropping to or below 30% Health.
Reduce your damage taken by 10% for 3s after activating Soul Harvest.
Reduce your damage taken by 3% for 3s after activating Ignition.
Each Soul Fragment gathered Heals you for 30.
Increase your Ultimate charge rate by 60%.