This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.
Reduce the Cooldown of your next Chain Heal by 0.1s after hitting an enemy with Sigil. This effect stacks.
Increase your maximum Ammo by 4.
After taking -625 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Heal for 40 every 1s while Spirit Linked to an ally.
While Envelop is active and you are Linked to an enemy, prevent them from Healing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 15% while Hunter's Mark is active.
Reduce the Cooldown of Hunter’s Mark by 3s.
Reduce the Cooldown of Nade Launcher by 1.5s.
Reduce the Cooldown of Fire Bomb by 1.7999999999999998s.
Reduce your active Cooldowns by 30% after getting an Elimination.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 225 Shield for 5s after activating Tendril.
Increase the Healing received from Dark Siphon by 100 health.
Increase your maximum Health by 100.
Heal for 300 for each enemy hit with Obliteration.
Reduce the damage you take by 12% for 3s after activating Tendril.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.
Reduce the Cooldown of your next Chain Heal by 0.1s after hitting an enemy with Sigil. This effect stacks.
Increase your maximum Ammo by 4.
After taking -625 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Heal for 40 every 1s while Spirit Linked to an ally.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received by 12% while Stasis Field is active.
Heal for an additional 450 when using Second Chance.
Gain a 200-Health Shield for 3s after hitting an enemy with Setback.
Heal for 240 every 1s for 3s after activating Stasis Field.
Increase your maximum Health by 750.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received by 12% while Stasis Field is active.
Heal for an additional 450 when using Second Chance.
Gain a 200-Health Shield for 3s after hitting an enemy with Setback.
Heal for 240 every 1s for 3s after activating Stasis Field.
Increase your maximum Health by 750.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.