This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Generate 5 Ammo after activating Commander's Grab.
Generate 4 Ammo after activating Battle Shout.
Increase your maximum Ammo by 9.
Reduce the Cooldown of Battle Shout by 3s.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 270 every 1s while Shield is active and you are at or below 35% Health.
Apply a Knockback of 200 to enemies hit by Charge.
Heal for 100 for each enemy hit with Fireball.
Increase your Healing received from others by 25% while at or below 50% Health.
Increase your maximum Health by 750.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Healing Potion by 3s for each ally it hits.
Heal for 60 every 1s while Weightless is active.
Increase your jump speed by an additonal 10% while using Weightless.
Heal yourself for 60% of Healing Potion's effect if you hit an ally but not yourself.
Increase the radius of Healing Potion by 40%.
Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% for 3s after activating Soul Harvest.
Reduce the Cooldown of Ignition by 0.6s.
Reduce your damage taken by 9% for 3s after activating Ignition.
Generate 25 Ammo after activating Ignition.
Increase your maximum Health by 750.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 2.4s.
Increase the radius of Blossom by 4%.
Increase your Movement Speed by 8% for 2s after using Vine.
Reduce the Cooldown of Blossom by 2s.
Reduce your damage taken by 24% for 4s after using Blossom.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed after deactivating Hustle by 30% for 1.5s.
Generate 21 Ammo after getting a Killing Blow or Elimination.
Gain 10% Lifesteal while using Iron Sights.
Reduce the Cooldown of Frag Grenade by 3s for each enemy hit by it.
Reduce damage taken by 12% while using Hustle.
Increase the radius of Frag Grenade's explosion by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Barricade by 2s.
Heal for 75 every 1s while standing near any of your Turrets.
Increase the Health of all your Turrets by 140.
Heal all of your Turrets for 90 every 1s while you are standing near them.
Increase your maximum Health by 750.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.