This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 10%.
Increase your Ammo regeneration speed by 12%.
Increase the deploy range of Healing Totem by 60%.
Increase the Health of Healing Totem by 750.
Increase the duration of Healing Totem by 0.8s.
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shatter by 0.5s.
Increase the Movement Speed of Illusions by 8% during Shatter.
Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.
Increase your Reload Speed by 40%.
Increase the duration of your Illusions by 4s.
Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 10%.
Increase your Ammo regeneration speed by 12%.
Increase the deploy range of Healing Totem by 60%.
Increase the Health of Healing Totem by 750.
Increase the duration of Healing Totem by 0.8s.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
When a Turret is destroyed, reduce your active Cooldowns by 5%.
Reduce your active Cooldowns by 10% after getting an Elimination.
Heal all of your Turrets for 360 every 1s while you are standing near them.
Increase the duration of Barricade by 3s.
Heal for 100 every 1s while standing near any of your Turrets.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.