This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 3% Ultimate charge every 1s while Combat Trance is active.
Generate 1 Ammo after activating Combat Trance.
Increase your maximum Ammo by 1.
Increase your maximum Health by 150.
Reduce the Cooldown of Combat Trance by 2s for each enemy hit by Heavy Blade.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Deadly Momentum by 25%.
Hitting an enemy with Rogue's Tempo grants you 1 stacks of Piercing Momentum and Sharp Momentum.
Each stack of Piercing Momentum grants you a 120 Shield for 3s after it expires.
Extend the duration of Piercing Momentum stacks gained by hitting with Love by 12%.
Increase your Movement Speed by 60% for 1s after hitting an enemy with Love.
Fire a weaker copy of Rogue's Tempo forward from your crosshairs for every 6 Ammo consumed.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% for 2s after Body and Soul ends.
Heal for 140 after an enemy survives being hit with Yokai Doll or Savage Tear at maximum Curse stacks.
Increase the duration of Curse stacks by 1.2s.
Apply 3 stacks of Curse to the target hit by your Savage Tear. This effect can occur once every -20s.
Increase your maximum Health by 50.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2.4% Ultimate charge every 1s while Combat Trance is active.
Hitting enemies with Bladed Chakrams Heals you for 60.
Increase your maximum Ammo by 1.
Increase your maximum Health by 50.
Heal for 225 every 1s while Combat Trance is active.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Reduce the Cooldown of Cluster Grenade by 0.4s for each enemy hit by the initial and secondary explosions.
Generate 1 ammo for every -1000 explosive damage done.
Increase the explosion radius of Hail of Bombs' explosives by 10%.
Increase the explosion radius of Cluster Grenade's initial explosion by 24%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 40.
Increase your Movement Speed by 15% for 2s after Dash ends.
Reduce the damage you take by 30% for 2s after activating Shadow Bombs.
Generate 7% Ultimate charge after activating Dash once every -8s.
Heal for -37.5 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2.4% Ultimate charge every 1s while Combat Trance is active.
Hitting enemies with Bladed Chakrams Heals you for 60.
Increase your maximum Ammo by 1.
Increase your maximum Health by 50.
Heal for 225 every 1s while Combat Trance is active.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Siege Shield by 500.
Gain 30% Lifesteal.
Reduce the Cooldown of Siege Shield by 2.4000000000000004s.
Reduce the Cooldown of Siege Shield by 5s for each enemy hit with Kinetic Burst.
Increase the duration of Siege Shield by 1.2s.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 40.
Increase your Movement Speed by 15% for 2s after Dash ends.
Reduce the damage you take by 30% for 2s after activating Shadow Bombs.
Generate 7% Ultimate charge after activating Dash once every -8s.
Heal for -37.5 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 20% while Healing an ally with Mending Spirits.
Heal for 15 every 1s while Healing an ally with Mending Spirits.
Reduce the Cooldown of Gourd by 3.2s.
Increase your maximum Health by 50.
Generate 0.25% Ultimate charge every 1s for 4s after hitting an ally with Mending Spirits.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.
Generate 1 Ammo after hitting a fully-charged weapon shot.
Passing through Stasis Field increases your allies' or your own Movement Speed by 7% for 3s.
Heal for 320 every 1s for 3s after activating Stasis Field.
Increase your Healing received by 24% while Stasis Field is active.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Movement Speed penalty of Designated Sights by 100%.
Increase the jump strength of Octavia's Commanding Leap by 5%.
Increase your maximum Ammo by 8.
Reset the Cooldown of Commanding Leap after dropping to or below 40% Health.
Increase your maximum Health by 50.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2.4% Ultimate charge every 1s while Combat Trance is active.
Hitting enemies with Bladed Chakrams Heals you for 60.
Increase your maximum Ammo by 1.
Increase your maximum Health by 50.
Heal for 225 every 1s while Combat Trance is active.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 20% while Healing an ally with Mending Spirits.
Heal for 15 every 1s while Healing an ally with Mending Spirits.
Reduce the Cooldown of Gourd by 3.2s.
Increase your maximum Health by 50.
Generate 0.25% Ultimate charge every 1s for 4s after hitting an ally with Mending Spirits.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.
Generate 1 Ammo after hitting a fully-charged weapon shot.
Passing through Stasis Field increases your allies' or your own Movement Speed by 7% for 3s.
Heal for 320 every 1s for 3s after activating Stasis Field.
Increase your Healing received by 24% while Stasis Field is active.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 15% for 2s after Dash ends.
Generate 1 Ammo after hitting at least one enemy with Shadow Bombs.
Increase your maximum Health by 40.
Reduce the damage you take by 30% for 2s after activating Shadow Bombs.
Heal for -37.5 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Distance enemies are Knocked Back by from Blast Back by 50%
Increase your Movement Speed by 6% for 2.5s after activating Blast Back.
Increase your maximum Health by 120.
Increase your maximum Ammo by 3.
Generate 3 Ammo for each enemy hit with Blast Back.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2.4% Ultimate charge every 1s while Combat Trance is active.
Hitting enemies with Bladed Chakrams Heals you for 60.
Increase your maximum Ammo by 1.
Increase your maximum Health by 50.
Heal for 225 every 1s while Combat Trance is active.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2.4% Ultimate charge every 1s while Combat Trance is active.
Hitting enemies with Bladed Chakrams Heals you for 60.
Increase your maximum Ammo by 1.
Increase your maximum Health by 50.
Heal for 225 every 1s while Combat Trance is active.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Reduce the Cooldown of Cluster Grenade by 0.4s for each enemy hit by the initial and secondary explosions.
Generate 1 ammo for every -1000 explosive damage done.
Increase the explosion radius of Hail of Bombs' explosives by 10%.
Increase the explosion radius of Cluster Grenade's initial explosion by 24%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2.4% Ultimate charge every 1s while Combat Trance is active.
Hitting enemies with Bladed Chakrams Heals you for 60.
Increase your maximum Ammo by 1.
Increase your maximum Health by 50.
Heal for 225 every 1s while Combat Trance is active.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2.4% Ultimate charge every 1s while Combat Trance is active.
Hitting enemies with Bladed Chakrams Heals you for 60.
Increase your maximum Ammo by 1.
Increase your maximum Health by 50.
Heal for 225 every 1s while Combat Trance is active.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 for each enemy hit with Shock Pulse.
Increase your Movement Speed by 12% for 3s after hitting an enemy with Shock Pulse.
Increase your Movement Speed while using Ghost Walk by 10%.
Generate 12% of your Ammo for each unique enemy hit by Shock Pulse.
Increase the Chain range of Shock Pulse by 40%.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.
Generate 1 Ammo after hitting a fully-charged weapon shot.
Passing through Stasis Field increases your allies' or your own Movement Speed by 7% for 3s.
Heal for 320 every 1s for 3s after activating Stasis Field.
Increase your Healing received by 24% while Stasis Field is active.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.